File Details
DDSS2-BETA 2.0.zip
- R
- Nov 2, 2025
- 44.23 MB
- 275
- 1.16.5
- Forge
File Name
DDSS2-BETA 2.0.zip
Supported Versions
- 1.16.5
BETA 2.0
Removed Mods:
-Iron Barrels! Please transfer your items befor updating the pack!!!
-Passive Hunger (Not needed anymore, solved internally)
New Mods:
-Metal Barrels (Replaces iron barrels and fixes its issues and the upgrades can also be used to upgrade Iron Chests)
-Just Enough Calculations (A simple mod that helps you calculate the cost of recipes)
-DDSS2 NetGuard -> My own new mod, which solves the problems of excessive networking traffic and out-of-memory leaks when playing on servers
-DDSS2 Patcher + Boostrap -> My own new mod which is used for fixing other mods and general tweaks, as well as any future patches.
It is currently being used for: -Fixing issues with multiblock machines,
-Implements new Sugar-cane growth mechanics-> accepts now bonemeal and growth faster sprinklers or instantly with Plant Fertilizer, stacking up to 16 blocks
-Hunger-related tweaks
-Anvil/Enchantment related Fixes/Tweaks
-Makes all Pipez Upgrades having a Filtering System no matter which Tier
-Fixes the working area visibility of all industrial Foregoing machines
Mod Updates:
-Updated Custom-Machinery which solves a critical issues when disconneting from a server or unloading chunks while machines are crafting stuff
The Undergarden (Performance):
-Massively reduced ambient particle density in all biomes because was way too high, leading to huge FPS drops
-Massively tweakd entities in all biomes because they had very large total spawn weights, which increases spawn attempts and pathfinding churn
-> That tends to hit server TPS (and single-player/integrated server)
-Removed glowing vines in most biomes (only new generated chunks) because they check air blocks downward and can extend several blocks. Lots of vines attempts per chunk = stutter high cpu calcs
General Performance:
-JEI now loads again during world-login instead of after joining the world because of crashes with Refined Storage and FTB Quests
-Tweaked lots of Spawn-weights for Alexmobs to improve general performance
-All custom textures have been re-encoded and resized to improve loading times and reduce GPU/heap memory consumption. This should also help to minimise the occurrence of missing textures.
Mystical Agriculture:
The interval at which growth accelerator-ticks are applied to plants has been reduced from 8 seconds to 5.(Which menas its faster now)
Increased amount of Growth Accelerator crafting Output (Workstation 3 -> 4, Assembler 4 -> 6)
Productive Bees:
-Removed the broken default Dye Bee
-Added a Rainbow Bee which produces mainly Dye Essence and occasionally a random color
Void Ore Miners:
-Added Ancient Debris to T3+ Miners
-Added New Program Cards to all VOMS T2+
-VOM T2+ Program Card 1: Gold, Silver, Uranium)
-VOM T2+ Program Card 2: Sulfur, Cinnabar, Crimson Iron)
-VOM T2+ Program Card 3: Sapphire, Ruby, Amethyst)
-VOM T2+ Program Card 4: Green Sapphire, Eezo, Jauxum)
-VOM T2+ Program Card 5: Karmesine, Ovium, Osram)
-VOM T2+ Program Card 6: Valyrium, Ornamyte, Gemenyte)
-VOM T2+ Program Card 7: Jewelyte, Baronyte, Varsium)
Mobs & Structures:
-Reduced spawn-weight of AoA Bomb Carrier in Overworld by 50%
-Freebitron Prime is now OP
-Evilchicken is now slower
-Hydra Caves can now spawn in all modded swamp biomes. See List below.
"biomesoplenty:bayou",
"biomesoplenty:deep_bayou",
"biomesoplenty:marsh",
"biomesoplenty:wetland",
"byg:bayou",
"byg:glowshroom_bayou",
"byg:cypress_swampland",
"byg:mangrove_marshes",
"byg:marshlands",
"byg:vibrant_swamplands",
"byg:cold_swamplands"
Machines:
-Enchantment Facotry Accepts now all Liquid XP variants
-Reworked Steam I/O values in all Universal Fluid Generators
-Increased energy output on Large Steam Turbine T2 to 800 FE/t
Materia Extractor:
-Added all Shields
-Added most Shears
-Added Hay Bale
-Added Poison Sack
-Added Wesley's Blood Wand
-Added Inferium Infusion Crystal
-Added Ender Biotite Block
Loottables & Mining Level:
-Amethyst Ore: Silktouch now works as intended
-Jade Ore: Silktouch now works as intended
-Moon Glowstone ore no longer drops enchanted glowstone
-All "AE2-Fluid-Crafting" blocks now drop properly when mined with a tool
-All Solid Taiga blocks like Obsidiorite or Solarium -> downgraded required mining level to Netherite
-Azure Silver -> increased mining level of this material to Netherite
Worldgen:
-
Recipes:
-Added Soulium Ore to Dust to AE2 manual Grinder
-Implemented Metal Barrels and its Upgrades which are compatible with iron chests
-Pneumatic cylinder can now accept all types of plastic and yield more items
-Fixed Oil/Graphite requirements for Lubricant in all EDRU's
-All Macerator can now produce all dye colours from various sources, such as petals.
-Reworked all Multifunctional casings accepting molten LQ, MQ and HQ Rubber
-Changed Input requirements for most Mass Fabricator recipes to cobblestone or inferium in order to produce metal blocks and other stuff
-Reworked all Conveyors / Vector Plates
-Reworked Energizing Rod (Blazing) to match Quest Progression
-Moved Compressed Astrium to T3
-Reworked Soul Urns
-The byproduct of pure iron is now pure iron nuggets when processed in a Fusion Computer
-Fixed Certus Quartz dust to Certus Quartz Crystal conversion in Forming Press
-Coke Bricks accepts now any Sandstone
-Fixed all XReliquary Pedestals in Magic Materializer
Misc:
-Enabled Filter options in all Pipez Upgrades via my custom mod.
-Fixed Silentgear Tooltip for Redstone Alloy Plate,Gear and Rods
-Pistons cant push Tile Entities anymore (too risky and to prevent further crashes)
-Removed Silents Mechanism Handpump as it doesent behave nicely with modded containers. Use Reservoirs instead
-All Multifunctional Casings can now be found properly in JEI and RS/AE2 interfaces
-Paraglider cant be used in Offhand anymore to prevent a crash
-Fixed JEI Info Tab for Tin Ore
-After death, player starts with reduced hunger
-Ghost Shape now only lasts a couple of seconds. This is to prevent exploiting game mechanics.
Quests:
-Reworked Elite Bin Trading Quest
-Reorganized State Circuit Quest (T1)
-Added Copper/Iron Barrel Quests (T0)
Known Issues:
-Better End -> After beating Ender-Dragon multiple times; exit Portals stack on top of eacht other (need to fix that on my own in a future patch)
-Industrial Foregoing *Show Working Area" from machines might not work smootly on a server yet