Dungeons and Dining and Dragons and More

A slightly difficult fantasy themed pack

File Details

Dungeons and Dining and Dragons and More 4.0.8

  • R
  • Apr 4, 2022
  • 99.11 MB
  • 58
  • 1.16.5
  • Forge

File Name

Export 4.0.8.zip

Supported Versions

  • 1.16.5

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4.0.8 Changelog

 

Architectury 1.30.56 to 1.30.57
AttributeFix 10.1.3 to 10.1.4
Bookshelf 10.4.31 to 10.4.32
Enchantment Descriptions 7.0.18 to 7.0.19
HappyTrails 1.36.0.8 to 1.36.0.9
Performant 3.90m to 3.92m
Serene Seasons 4.0.1.124 to 4.0.1.125

Spartan Weaponry 2.1.0 to 2.2.0
Tips 4.0.15 to 4.0.16
XP Tome 2.1.4 to 2.1.5

 

Added Fixed Anvil Repair Cost
Added Drink Beer
Added Just Enough Keg

 

Wither changes
"Bonus Difficulty per Player" = 1.0 changed from 0.25
"Starting Difficulty" = 3 from 0
"Enable Health" = true from false
"Health Bonus per Difficulty" = 100.0 from 30.0
"Power / Sharpness Chance" = 0.0 from 0.2
"Increased Damage" = 0.01 from 0.04

 

Dragon changes
"Bonus Difficulty per Player" = 1.0 from 0.25
"Health Bonus per Difficulty" = 100.0 from 34.4
"Bonus Direct Damage" = 0.01 from 0.125
"Bonus Acid Pool Damage" = 0.01 from 0.11
"Bonus Experience per Difficulty" = 0.1 from 1.0
"Dragon Egg per Player" = false from true
"More Crystals at Difficulty" = 3 from 8

 

Clarified living flame in brazier tip
Made mutant mobs spawn in non vanilla biomes
Made spiceoflife food buffs not reset on death
Added regolith to regolith tag
Added many wandering trader trades (still needs more)
Edited endrem.toml: end_castle_distance = 200 from 100, monster_difficulty = "hard" from "normal"
sea serpent bounty worth 500 from 1000
Added more undefeatables boss names
changed cost of tier 5 librarian trades