Doomlands 1.2 Beta Version
What's new
- Reconfigured multiple Mythicmounts spawnrates, and mob attributes
- Added Regrowth
- Added Tom's Simple Storage
- Added Jumpy Boats
- Added [Let's Do] Meadow
- Added Shut up experimental settings
- Added Stony cliffs are cool
- Added Geophillic Reforged
- Added Endless biomes
- Added Sparse structures reforged
- Added Moog's Voyager, End, and Nether structures
- Reworked Max enchantment caps and reforging costs.
- Significantly reworked dragons (HP CAP 1300 -> 3000), All breath (+2 dmg to all breath) and bite dmg (18 -> 24) increased, made surface roosts harder to find. as well as smaller changes to the IAF config.
- Reconfigured muskets to make them Useable mid-game
- Reconfigured Realistic horse genetics: Disabled Horse gendering, and made it so Vanilla horses ALWAYS convert into modded horses.
- Configured Sparse structures to space out structures more by 30%.
- Configured soul enchanters to only be able to enchant an item 10 times. This is to encourage players to enchant their items regularly first before maxing out their equipment
- Made rarer IDAS structures more common.
- Made many Alex's mobs creatures more common
- Removed Origins: Classes.
This mod has no additional files

