Divinity will be an expert mode modpack custom written by the EoD_Dev Team specifically for our server members.
***This pack is in a very experimental and ever-changing state. Not recommended for download by anyone other than our Alpha Test team, thank you.***
EoD stands for "Empire of the Divine". A gaming community founded back in 2002 in a text based browser game. Our community has grown to expand throughout several games over the years.
This pack is in no way affiliated with any packs made by the End of Days Development Team. The acronym is merely a coincidence; sorry for the confusion.
Currently In-Testing/Upcoming Features
Biome/Time/Weather/Season specific mob spawns
Next Level of Progression focusing around Artisan Worktables
Some of the pack features are/will be....
Staged Progression:
- Forces the Player to Learn as they go
- Locks Recipes, Dimensions, Items, Mobs, even Multiblock Machines
- Dynamically unlocks recipes as you advance through progression
- Build yourself up from a primitive caveman to a futuristic space explorer!
Custom Recipes:
- Unique crafting methods
- Custom machine recipes to promote inter-mod relations and make some machines actually needed
- Removal of some recipes and tweaking of others, this pack should be difficult
Custom Items:
- We would like to make some custom items, such as mob drops, to increase the usefulness of some creatures.
- Special unique tools may be required for some tasks
Reworked Tech/Magic Trees:
- No longer should you wonder which furnace is better, which crusher to use, progression on machines should be more obvious and gated
- More advanced machines should be an actual improvement over those from previous stages.
- Progression through magic will be required, and you may find it imperative to keep up.
Combat Reworked:
- Combat will hoepfully be a bit more difficult as you progress through the stages
- Super tools/weapons will be locked behind advancing stages and difficulty recipes.
and much, much more!

