DirtPack

A modpack made for the dirtcraft server. A Tech and magic based pack with some exploration thrown in.

File Details

DirtPack 1.0.9

  • B
  • Aug 17, 2017
  • 1.23 MB
  • 121
  • 1.10.2

File Name

DirtPack-1.0.9.zip

Supported Versions

  • 1.10.2

Dirtpack 1.0.8 -> 1.0.9 (Updates)

 

Mods Added:
- MineTweaker RecipeMaker

Mods Removed:

 

Config Changes:

MineTweaker RecipeMaker
- fixed golden apple Issue #1

 

Mods Updated:

Blood Arsenal
- Added Imperfect Enchantment Reset Ritual
- Added Imperfect Ice Ritual
- Added Imperfect Snow Ritual
- Fixed Tile Entities
- Fixed the Altare Aenigmatica
- Fixed losing items on death bug
- Added the Stasis Plate
- Added the Stasis Tools and Modifier system
- Added the Infusion de Sanguine crafting system
- Added the Bound Sickle and other sickles back
- Removed the False-Swipe Stick and added the Bound Stick instead
- Fixed Lightning Reagent crafting (I think)
- Added more memes
- Did some things with other things
- Update and fix compatibility with JEI
- Added useful tooltips and JEI stuffs
- Update and fix compatibility with Baubles
- Fixed the Soul Pendant
- Update and fix (?) compatibility with Tinker's Construct
- Utilized Java 8 in many regards clearing out pointless code
- Capitalized and finalized all Item and Block fields in keeping with Minecraft conventions
- Lowercased all resources in keeping with Minecraft conventions
- Removed all those dumbass package-info.java files
- Cleaned up lots of code

Brandon's core
- N/A

Chance Cube
- Added Coinflip reward
- Possibly fixed ExtraUtils spike reward
- Updated to gradle wrapper 4.0

Chest Transporter
- Added support for Tinkers Construct part and pattern chests

Chisel
- Fix dupe bug

ConnectedTexturesMod
- Fix #25 crash handling certain items' models
- Fix #24 crash in item models specific to 1.12 forge changes

Draconic Evolution
-Fixed PSA gui showing every time the game launched

Extra Utilities 2
- Fix Speed upgrades of different types stacking in transfer nodes
- Disabled unloaded chunk tracking of GP sources
- Magical wood is now registered as "blockMagicalWood"

Forestry -> 5.2.17.384
- Fix #1797 crafting bug with worktable - mezz
- Fix serious issues with the worktable Fix #1677 Fix #1768 Fix #1558 Fix #1519 Fix #1403 - mezz
- [1.10] Fixes for IC�, ExtraUtilities and BiomesOPlenty plugins (#1757) - Robert Obermeier
- Add missing change - Nedelosk
- Add Mystical Agriculture integration - Nedelosk
- Revert "Update modids for Natura and Extra Utilities 2" - Nedelosk
- Update modids for Natura and Extra Utilities 2 It seems they follow the lowercase modid recommendation now - Robert Obermeier
- Fix #1710 1.10 Bees do damage on peaceful mode - Nedelosk
- Update RF_MOD_ID constant (#1641) - disba1ancer
- Fixed new multiblock error messages. - Vexatos
- Fix a addEntityPotionFX NullPointerException - Nedelosk
- Fix #1426 A way to change how much sand an tree multifarm gives when a tree grows - Nedelosk
- Fix #1539 Immersive engineering Ethanol doesn?t work with Bio Generator - Nedelosk
- Update Forge Version and Fix Ic2 integration - Nedelosk
- Update Ic2 and Jei versions - Nedelosk
- Fix #1546 Electric Engine via MFSU - Nedelosk
- Fix #1594 EnderLillySeeds not accept for farm - Nedelosk
- Fix #1537 Peat Engine not noticing its generated power is being used - Nedelosk
- Fix #1598 Crash client - Nedelosk
- slightly offset the front and back part of the machine model to prevent Z fighting (#1605) - MatthiasMann
- Fix cocoon - Nedelosk
- Fix #1604 [1.10.2] CocoonCeption - Nedelosk
- Fix #1595 DataParameter ID issue caused by Forestry carts - mezz
- Add missing files - Nedelosk
- Fix #1584 Crash while shift clicking any item into farm - Nedelosk
- Expose WoodAccess registration to the API - mezz
- Add ILeafProvide - Nedelosk
- Fix TreeFactory - Nedelosk
- Improve getDecorativeLeaves - Nedelosk
- Rename getDecorativeLeave to getDecorativeLeaves - Nedelosk
- Improve Decorative Leaves - Nedelosk
- Improve wood state mapper and woodmeshdefinition - Nedelosk
- Woodmodelloader backport from 1.11.2 - Nedelosk
- Clean Up - Nedelosk
- Improve fluid containers - Nedelosk
- Fix #1566 Incompatibility with Schematica - mezz

iChunUtil
- Required for Clef

Iron Backpacks
- Change to null checking for restocking instead of try/catch (much faster)

Mekanism
- N/A

Mekanism Generators
- N/A

Mekanism tools
- N/A

omlib
- N/A

OpenModsLib
- Feature: massive expansion of calculator (I think it's Turing-complete right now... whoops)
- Feature: logging of fields and methods accessed via reflections
- Feature: shaders helper functions
- Feature: PlayerDamageEvent for damage after armor reductions
- Feature: TE hook for neighbour TE change
- Fix: fix possible item duplication with ItemInventory
- Fix: tank side filtering
- Fix: configs not saved after modification with GUI
- Fix: possible state leak in network pipeline
- Fix: forced chunk load in tanks
- Fix: misnamed enums in GeometryUtils
- Tweak: improve RGB::distance function
- Tweak: automatically add repositories to all including projects

OpenModularTurrets
- fixed: several stuff not running on turretbases (including redstone reactors)

Rftools
- Support for CTM (if available) for the coal generator and block protector. They will glow if they are operating
- Support for a lot more elevator levels (at least 48 and maybe more if you don't care about names) for the elevator button module
- Some language and localization changes
- Fixed a bug that could cause crashes in the crafting for the storage modules
- Fixed the syringe working on the ender dragon

 

Tiny Progressions
- Fixed a couple of crash bugs.
- Fixed a couple of recipe bugs.
- Added shift+click to the watering cans.