File Details
DigSite-1.0.18.zip
- R
- Oct 9, 2019
- 45.10 MB
- 2.9K
- 1.12.2
File Name
DigSite-1.0.18.zip
Supported Versions
- 1.12.2
DigSite 1.0.18
-------------------------------------
The Big CustomNPCs Quests reliability update
QUESTBOOK
CODE
- added furnace recipe for flux since recent mod update broke toss in lava
- added spawn, shield, and trade tips
- added large number of quality of life recipes
- added fuel value to many things so you can toss trash into furnace
- lowered energy costs of some deep mob learning simulations (in order to reduce grind)
- increased quantity output for some deep mob learning fabrications
- vanilla torches now drop vanilla torches instead of unlit torches (was major annoyance to players)
- backpack now is decent chest armor (as good as chain chestplate)
- backpack is now 9x6 (was 9x4)
- sonic screwdriver quest description modified to include "empty offhand required to function"
- filter quest description matches new filter material functionality
MODS
- updated CustomNPCs_1.12.2-(01Oct19) (many many pesky bugs / memory leak fixed?)
- updated fluxnetworks-1.12.2-4.0.11-28 (crash fix)
- updated Ding-1.12.2-1.0.2
- updated foamfix-0.10.7-1.12.2
- updated ForgeEndertech-1.12.2-4.4.24.0-build.0421
- updated FTBLib-5.4.3.141 (crash fix)
- updated FTBQuests-1.7.2.218
- updated FTBUtilities-5.4.0.107
- updated FTBUtilitiesBackups-1.0.0.12
- updated iChunUtil-1.12.2-7.2.2
- updated jei_1.12.2-4.15.0.291
- updated Mekanism-1.12.2-9.8.2.389
- updated mysticallib-1.12.2-1.3.8
- updated OreExcavation-1.4.143
- updated AdPother-1.12.2-1.0.26.1-build.0419
- updated WearableBackpacks-1.12.2-3.1.4
- updated fencejumper-1.12-1.0.5 (removed and re-added due to curseforge weirdness)
MAP - No need to restart game but these changes will not be present in your world unless you do.
- additional quest location blocks added at various locations for players who "went in a different way" to several location-based quests
- steam generation made much much easier (puzzle solution was too difficult for many players to manage power at one location)
- cosmetic changes to lucville, the ranch, pine fresh, digsite tunnel
- placed filters modified to work again with updated AdPother mod functionality (right-click to add filter materials)
- some oxygen can now be found early game (but scuba is still empty to start)
- minor changes to end-game shop
- Tillman side quest now resolves if done "out of sequence"
- broken honeywood side quest fixed
- couple triggers set deeper so they don't get exposed by a single creeper blast
- adjustments to the flame so AE2 Stuff networking no longer crosses chunk borders
SERVER PACK

