A short, prototype pack made partially for a school project. It's only got one chapter, maybe 15 minutes most of content. There might be further content coming, there might not be.
Instead of inefficiently sieving resources out of gravel, why not just take chunks of the same stone used for that gravel? Dig Dug uses KubeJS scripting in order to allow interacting with different types of cobblestone in order to extract some resources. Dusts, scraps, and, in some cases, rare gems straight from "stone" (is it really stone if it's been engulfed in pure diamonds?).
Different resources require different pickaxes on different stones.
All KubeJS textures and scripts were made by me, MooMcMooman.

