File Details
Desolate Planet-1.8.5.0
- R
- May 17, 2026
- 22.03 MB
- 1.4K
- 1.20.1
- Forge
File Name
Desolate Planet-1.8.5.0.zip
Supported Versions
- 1.20.1
1.8.5.0 includes a rework of the diet system, a Portuguese translation, some suggested mods, and many more small improvements.
Highlights
- Translations
- Added translations for Brazilian Portuguese
- The modpack is now fully translatable, see the FAQ entry for more details if you want to contribute
- Switched to a custom version of the Diet mod
- Reworked nutrient values on every food in the game
- Crossing most diet thresholds now shows an alert in chat (mutable)
- The diet screen now has a custom status overlay and more detailed tooltips
- Added in-world fluid generators for all extruder recipes
- Added many community-suggested mods
- Fixed blast chiller recipes not working with purified water
- Disabled Immersive Weathering’s sand accumulation on blocks
- Nether mobs should no longer ignore block light level when spawning
Full Changelog
Informational Changes:
- Translations
- The modpack should now be fully translatable, with quest text, item names, tooltips, etc. all using translation keys.
- If you’d like to submit translations or corrections, feel free to send me them on our Discord or submit a pull request on our Github the following files are available to translate:
- So far, the modpack is translated to the following languages:
- US English (default)
- Brazilian Portuguese (thanks to Booro on our Discord)
- UK English
- Australian English
- Fret not, me hearties! Pirate Speak translations be comin’ yer way!
- Highlighted some of the most important and frequently missed quest text with different formatting
- Renamed a few quests
- Fixed some typos in various quests
- Fixed some outdated information in Green Thumb and Assembly Line quests
- Updated JEI description of witch water to remove reference to netherrack generation (witch water netherrack gen is bugged and didn’t work, and would be disabled in favor of the redstone method even if it was enabled)
- Added informational tooltips to the controller frame, nullifier, sieve, and mechanical hammer
Mod Changes:
- Switched to my own fork of the Diet mod called A Balanced Diet. This allows a variety of new quality of life and balance features.
- Quality View: A new toggle on the diet screen enters "Quality View", which shows what thresholds of each diet bar start to provide positive or negative effects.
- Tooltip Tweaks: Each diet group now has a tooltip showing the effects that come from it, in addition to the aggregate tooltip at the top of the screen.
- Precise Nutrient Values: Nutrition values are now precisely set per-food instead of generated automatically based on tags.
- Previously, foods had an equal distribution of nutrition values for each of the food groups they belonged to (scaled based on hunger restoration and per-group gain multipliers). This means a food couldn't have just "a little" of a group, it either was part of that group or it wasn't. Fruit salad, for example, was equal parts fruits and vegetables even though it was crafted with 5 fruits and 1 vegetable.
- Other benefits of the new system:
- Foods with small amounts of sugar like Baked Beans are no longer completely unviable due to giving way too much sugar.
- More base foods can contain multiple food groups without affecting everything crafted from them. For now, the following foods have been changed to provide mixed groups:
- Potatoes grant 40% grains and 60% vegetables
- Tomatoes grant 33% fruits and 67% vegetables
- Foods no longer give significantly less food when crafted into other food items with mediocre hunger values. (For example, a Fruit Salad gave 2% fruits and 2% vegetables when the ingredients to make it gave 9% fruits and 3% vegetables.)
- Drinks (like milk bottles, hot cocoa, apple cider, melon juice, etc.) can provide nutrients even if they don't provide a hunger value.
- Notification System: Players will now get notified when they cross certain nutrition thresholds.
- Negative effects will notify the player every time you gain an effect and every time the effect worsens.
- Positive effects will notify the player the first time they gain an effect and will not notify again.
- All notifications settings can be changed with the
/diet notificationcommand. The command options are:/diet notifications list, which will list the notification defaults and current settings for each individual message ID/diet notifications all, which will change notification frequency for all notifications/diet notifications group <group_id>, which will change notification frequency for everything with the specified group ID/diet notifications set <set_id>, which will change notification frequency for everything with specified set ID/diet notifications message <message_id>, which will change notification frequency for the specified message ID/diet notifications options <message_id>, which will show the mute menu for the specified message ID/diet notifications reset, which will reset all notifications to their configured defaults (this will causeoncenotifications to re-trigger)
- Updated Scarcity
- Fixed more waterloggable blocks converting flowing water into source blocks when placed
- Using bottles on waterlogged plants no longer creates infinite water
- The Blast Chiller now works with any water purification state
- Thermal machines no longer duplicate smelted buckets
- Updated Farmer’s Delight and Legume Delight
- New foods:
- Gleaming salad
- Onion soup
- The Nourishment replaces all instances of the Comfort effect and has been updated:
- Nourishment now pauses saturation consumption but not hunger
- Players can now always eat when the Nourishment effect is active
- Added missing recipes to turn bean and peanut sacks back into beans and peanuts
- Pie crusts no longer cost sugar
- Cutting board can now take a full stack of items
- Tomatoes and Beans now use a separate block when growing on ropes (these will be automatically updated in the world next time they tick)
- New foods:
- Added Extreme Sound Muffler
- ESM button is only visible in Creative mode, this can be changed in the configs if you'd like
- Set some default reduced volume sounds based on community request
- Added AdvancedBackups
- The world will now automatically back up every 15 minutes
- These backups are incremental and only include the differences since the last backup
- Use the scripts in
/backupsto restore a backu
- Added SuperFactoryManager
- Modern remake of Steve’s Factory Manager, which allows advanced automation tools through a scripting language
- Added Compressed Creativity
- Adds integration between Create and PneumaticCraft
- Added Not Enough Recipe Book
- Removes the vanilla recipe book for some performance improvement
- Switched from LaserIO to LaserIO UEL for more support
- Adds many more QOL and compatibility features to LaserIO
- Added Tinker’s Planner
- Adds a button to the Tinker’s Station and Anvil that lets you simulate tool building to see what your tools’ stats will be
- Added AE2 Network Analyzer
- Adds an item that lets you visually see your AE2 network status
- Removed e4mc from server packs to prevent conflicts, it will now only install on the client
- Updated to Forge 47.4.20
- Updated ~40 additional mods
Recipe Changes:
- Added missing recipes to turn bean and peanut sacks back into beans and peanuts (Legume Delight update)
- Pie crusts no longer cost sugar (Legume Delight update)
- All cookies now cost sugar
- Added Phytogenic Insolator recipes for beans and peanuts
- The Blast Chiller now works with any water purification state (Scarcity mod update)
- Thermal machines no longer duplicate smelted buckets (Scarcity mod update)
- Added Tinkers melting recipes for ore chunks
- 6 chunks makes 3 ingots in the melter, 4 ingots in the smeltery, and 5 ingots (plus byproduct) in the foundry
- Added seared stone casting recipe back
- Added Tinkers melting recipes for crumbling seared and scorched bricks
- Smelting copper ore in a furnace now returns 3 copper ingots to match how many you normally get when breaking it
- Made tinted glass costs less amethyst
- Added recipes for armor trims
- Mekanism Crusher changes
- Crushed deepslate now has an input of cobbled deepslate to avoid a conflict with other recipes
- Sulfur and niter can now be crushed into their respective dusts in a crusher
Custom Item Changes:
- The camel pack will now drink all remaining water in the tank, even if it is less than 100mb. Due to rounding down, these “sips” will be less efficient than drinking 100mb at a time.
- For the normal camel pack, water values under 50 will not return thirst and values under 32 will not return quenchness
- For the advanced camel pack, water values under 40 will not return thirst and values under 25 will not return quenchness
- Added the Blazing Block, formed when water (and some other liquids) comes into contact with a Blazing Blood source block
- Changed some blocks to use the "Damaged" prefix instead of "Crashed”
- Shell constructors and shell storages are now resistant to explosions
Misc Changes:
- Added some Immersive Weathering fluid generators
- All extruder recipes can now be made in-world
- Netherrack from flowing lava touching destabilized redstone
- Endstone from flowing lava touching resonant ender
- Blackstone from flowing lava touching blue ice
- Basalt from flowing lava touching blue ice and over soul soil
- Cobbled deepslate from flowing lava touching packed ice
- Deepslate from flowing lava touching packed ice and magma
- Scoria from flowing lava touching packed ice and over soul soil
- Blazing blood recipes
- Blazing blood will now convert adjacent sand and dust into glass
- All flowing lava recipes listed above also work with Blazing Blood instead of the lava
- A blazing block now forms when cool liquids touch still blazing blood
- Obsidian now forms from more liquids touching still lava
- Disabled some old fluid generators that require different recipes (calcite, diorite, granite, and tuff should now be crafted instead of casted in-world)
- All extruder recipes can now be made in-world
- Disabled some Immersive Weathering features
- Sand seeping through blocks
- Sand accumulation during storms
- Sandstone erosion
- Weeds replacing old crops
- Saplings turning into dead bushes
- Rooted dirt/grass when trees grow
- Leaf piles from Ex Deorum infested leaves
- Icicles granting fire resistance
- Adjusted light spawning rules for certain mobs. The following changes affect all variations of blazes, piglins, magma cubes, and holy ghasts:
- Block light can now disable spawning of these mobs
- Daylight now disabled spawning of these mobs when outside structures
- Overheating now causes some passive thirst drain
- This scales up to 1 thirst drain every 12 seconds when body temperature reaches 100
- Since this only applies to body temperature (not world temperature), insulation will mostly prevent this drain from occuring
- The RAM warning is now a bit “fuzzier” and only appears if you are not within 5% of the checked value
- Changed a Mantle setting that should fix Tinker’s fluid rendering with shaders on but will make fluids glow more than they should
- Increased max stored power of dissolution chamber

