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DeceasedCraft - Urban Zombie Apocalypse

Explore, loot and shoot your way through cities overrun by the infected in this zombie apocalypse modpack. Master the tech tree, craft better and stronger equipment, and eventually brave the radioactive Wasteland to find the cure.

File Details

DeceasedCraft_Beta_5.10.7

  • R
  • Dec 25, 2025
  • 113.98 MB
  • 27.3K
  • 1.20.1
  • Forge

File Name

DeceasedCraft_Beta-5.10.7.zip

Supported Versions

  • 1.20.1

v5.10.7 - The major update is here!

v5.10.7 is part of v6 update, but it is considered as beta.

Major Highlights:

New District and Buildings:

Suburb Residential - Tier 1

Temperature: Normal

5 Singlechunk Buildings

6 Multichunk Buildings

Revamped all the old buildings.

Added new survivor house.

Added new police substation.

Added new poly clinic for early game stage golden apple, but still scarce.

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Highrise Office - Tier 2

Temperature: Hot

Revamped all the old office buildings. ( x6 ) Hybrid Timber tower no longer serve as landmark, it switched to courtyard office.

Added 4 new office building.

Added 2 new mega buildings.

Added new landmark, Courtyard Office.

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Highrise Residential - Tier 2

Temperature: Cold

Added 7 new apartment buildings.

Added 6 new large apartments.

Added a new mega building.

Added a new landmark, Vertical School.

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Highrise Hotel - Tier 3

Temperature: Very Hot

Revamped all the old buildings.

Added 4 new hotel buildings.

Added a new landmark, Casino.

Added a new large hotel.

Added a new large building.

Added a new large park.

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Retail District - Tier 3

Temperature: Very Cold

Revamped all the old buildings.
  • Added 7 new retail stores.
  • Added Gun store.
  • Added a new landmark, Terrace Plaza Mall.
All different district also have different street structure now, to represent and emphasize you're in a different zone. Each district now spawn according to different temperature.
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NPCs and NPC Quests

For spoiler-free wise, we won't be disclosing too much information about the NPCs. Currently there are NPCs located in those districts, and specific buildings only, they have a guarantee chance to spawn near your initial chunk generated building, any subsequence NPCs will have a chance of 15% spawning an extra for catering large multiplayer servers. Suburb Residential - 2 Highrise Residential - 2 Highrise Office - 2 Highrise Hotel - 1 Retail District - 1 Each NPC has their own short chain-quest to access their exclusive items that can only be bought from them. Because of the introduction of the NPCs, villagers are now completely removed. For more details, check the questbook District section.

Hostile NPCs

There are now different 3 tiers of different hostile NPCs lingering around the city, some of them uses melee weapon and some of them uses gun. Beware!
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Body Health Rework

Player now lost heart permanently from Crystal Hearts when they die. Minimum with 10 hearts left. (Default hearts) Each death reduce player heart by 1. You can find crystal hearts in polyclinic to restore your lost hearts. With Legendary Survival Overhaul, the overall damaging system is now more forgiving compare to FirstAid, as they will be no more one shot to head out of nowhere when walking around in the city. The limb health system does not scale with the player hearts anymore, it scales on its own, and losing all limbs or head health, does not bring you death, but only debuffs and reduced max HP. It is possible to have completely fine limbs, but lost vanilla health due to the damage or the bandage regeneration isn't able to keep up, in this usual cases you should be using potion of health found throughout the city to restore your health.
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Temperature Changes

Temperature now strictly changes based on the city district, meaninly different type of district have different kind of temperatures. The starting district which is the Suburb Residential will not have any excessive temperature modification on player, but starting from T2 and above, players will need to gather cooling/heating coats within Suburb Residential to advance further districts to ensure they're not overwhelm by the temperatures. Season temperature still applies! Prepare for summer and winter!
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Mobs Spawn and Stats Rework

Mob Spawns

All mobs now spawn according to different districts. Meaning certain X and Y mobs only spawn at W or Z districts. This should solve the problem of like dangerous mob such as Moonflower appearing in starting places and player have no any means to escape from them.

 

Mob Stats

All of the mobs stats are also updated accordingly to fit LSO's health system. Each district zombies will have different health and damage as well. The higher tier the district is, the higher health and damage the mobs will have.

 

Mining Mobs

Some elite or special mobs now have the ability to mine blocks! Block mining from mobs are now properly balanced compare to before. Except boss-type mobs they still mine fast. Pickaxe zombie has been retired.

 

Hard Mode

Hard mode stats are now properly balanced, where T1 district stats will remain the same as normal mode, and it gets incremental health and damage increase based on district. This is for people who wants challenge after finishing the normal mode. Those are the following change:

T1 District:

None

T2 District:

+50% Health +25% Damage

T3 District:

+75% Health +50% Damage +25% Armor

T4 District:

+100% Health +100% Damage +50% Armor
 
This should solve the issue where hardmode is unreasonably hard the moment player enter the world, since player will always spawn at T1 district, player should have enough time to growth and survive. ------------------------------------------------------------------------------------ <time datetime="2025-11-25T16:00:54.556Z"></time>
 

Cars Rework

Car has a major rework thanks to Bogdan! He integrated a fueling system and driving mechanic with DragN's vehicles. Car should be still fairly straight forward to use, found through the city street or buildings.
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Hordes Rework

Horde Waves

Horde waves retains the same, it shows up every 15th days and it gradually get stronger. However, the overall difficulty has been completely rebalanced due to the later days version are way too strong and showing all the bosses, now it should still show only one or two bosses, but including with the smaller mobs. Miner zombies are removed, however some special zombies now possess the ability to break blocks, so keep in mind.

 

Horde Buildings

Horde building no longer spawn randomly. Specific building will always have horde building, for an example, the police station will always guarantee turn into a horde building. Horde building now also include multi-chunks, instead of single chunk. This means all the multi-chunk buildings or large building, they are considered as 1 horde building, instead of 3x5 multi-chunk building has like 10 horde building inside. Different tier of horde building will have different amount of total zombies, so higher tier district usually will have more zombies and stronger zombies inside. Horde building no longer allow player to open chest or interact with container if the horde isn't cleared yet. The hordes need to be cleared will be highlighted with a glowing effect.
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Guns Update

Recipes
  • All guns now have a core crafting component called "Assembly Parts", this parts can be found in different district based on tier level. It is craftable but required blueprint found rarely in specific buildings.
  • There are a total of 7 gun parts now:

T1 Pistol Assembly Parts

T2 SMG Assembly Part

T2 Shotgun Assembly Parts

T3 Rifle Assembly Parts
T4 Sniper Assembly Parts
T4 (Unavailable) HMG Assembly Parts
T5 (Unavailable) Special Assembly Parts

For attachment, there's a universal crafting component named Attachment Assembly Parts.

Casing

All guns shooting now have different chance to drop their corresponding casing, based on the bullet type. For an example, 9mm has 100% to drop a 9mm casing, 45 acp has a 90% chance to drop a 45acp casing when firing.

Casing now can be manual refilled with pinch of gunpowder and nugget on handcrafting, without using crafting table or other places. Meaning you can refill your casing into bullet as long as you have the pinch of gunpowder and lead nugget.

Headshots

Thanks to TACZ update, all mobs now have a proper weakspot to deal headshot damage, guns damage are heavily buffed due to this change.

Pierce Through

Different bullet types now have different pierce through. For an example, 9mm can damage 2 entities at once, the bullet will pierce through the first zombie and deal reduced damage to the second zombie behind it.

Block Damage

Bullet now also deal damage to blocks, higher tier bullets deal higher damage to blocks, or just straight out breaking them.

Gun Durability

Gun now has durability and require their respective component to repair, once reaching below 50% durability all the gun stats will start to drop, including damage, accuracy and such.

New Guns:

Added over 80 total of new guns.

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Melee Weapons Reworked/Throwing System

Due to that one tactical mace found in a police station, where player can easily access to it, caused a lot of gameplay disruption in early stages, essentially getting higher tier weapons. Now all the melee weapons are reworked with different types, better damage, and loot generation for those weapon are generated fairly across different districts. There are different weapon categories now that player can feel free to pick one weapon they like to use:
  • Axes
  • Bats
  • Fists
  • Hammers
  • Hoes
  • Knives
  • Maces
  • Machetes
  • Misc
  • Shovels
  • Swords
Each of those category have different tiers, from T1 to T4, based on different materials, some special categories might not have T4 or T3. T1: Wooden/Copper/Zinc/Stone T2: Iron T3: Steel T4: Netherite

 

Weapon Throwing

All melee weapons now can be thrown, thrown weapon will deal x2 the damage of the melee weapon has. There is an upgrade where you can apply Return to the melee weapon, so they return to your hand after you've thrown it. Critical Chance and Damage also affects melee weapon throwing. Same goes to melee skill tree.

 

Melee weapons headshot

Each different type of melee weapons now also have different headshot multiplier.

 

Shields have returned!

Custom shields from ApocalypseNow have returned, which can be crafted or found via loots.
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Salvage Feature

There is now a salvage system from Item Scrapper, you can craft a scrapping table, along with a scrapping hammer to put your item on the table and scrap it. Scrapping items returns you 30%~70% of the original ingredients. It applies to the following mod and most of their items: Refined Storage Create IE TACZ Guns All Armors All Melee Weapons Use them well for gathering your resources!
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Skill Tree Rework

Combat Skill: Obtain XP by melee killing enemies.
  • Knockback: Increase knockback radius.
  • Melee Damage: Increase melee damage.
  • Melee Attack Speed: Increase melee atk speed.
Precision Skill: Obtain XP by killing enemies with guns.
  • Ranged Damage: Increase gun damages.
  • Critical Hit: Increase critical hit chance.
  • Critical Damage: Increase critical hit damage.
Defense Skill: Obtain XP when receive damage from enemy.
  • Resistance: Reduce overall damage received.
  • Armor Toughness: Increase armor last losting effectiveness.
  • Armor: Increase bonus armor.
Vitality Skill: Obtain XP by recovering your health.
  • Resilience: Increase minimum hp player can get when death.
  • Health: Increase max health.
  • Healing: Increase bonus healing effectiveness when using bandage/received healing etc.
Athlete Skill: Obtain XP by running, swimming, jumping.
  • Swim Speed: Increase swim speed.
  • Movement Speed: Increase movement speed.
  • Dodge: Increase chance of evade a melee attack.
Endurance: Obtain XP by running, swimming, jumping.
  • Stamina: Increase max stamina.
  • Stamina Recovery: Increase stamina recovery speed.
  • Fall Reduction: Increase the threshold you receive fall damage when falling blocks. (e.g higher level means higher block falling won't receive damage)
Spelunker:
  • Fortune: Increase mining ore yields.
  • Mining Speed: Increase mining speed.
  • XP Gain: Increase experience gain.
  • Luck: Increase loot yields.
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Quest Book Overhaul

The Quest Book has received a massive visual and content update! We've completely overhauled the look for a sleek new aesthetic, making it easier than ever to navigate. Discover major visual improvements alongside brand-new quests and objectives—everything is fresh, updated, and ready for your next adventure! ------------------------------------------------------------------------------------ <time datetime="2025-11-25T15:47:43.939Z"></time>
 

Badges Feature

There are now several badges that help player on scavenging, equipping those badges allow player to have certain chance to find related items. Keep in mind, this must be explicitly opening chest, destroying chest will not yield those extra loots.

Police Badge

Opening chest has chance to find pistol related bullets. (9mm, 45acp, 357mag, 50ae)

Outlaw Badge

Opening chest has chance to find 12 gauge shotgun bullet.

Army Badge

Opening chest has chance to find 5.56x45 and 7.62x39mm bullets.

Spec Ops Badge (Not Available Yet)

Opening chest has chance to find 30.06, 308 winchester and 7.62x54mm bullets.

Elite Spec Ops Badge (Not Available Yet)

Opening chest has chance to find explosive ammos.

Medic Badge

Opening chest has chance to find medical related items.

Chef's Badge

Opening chest has chance to find quality foods.

Miner's Badge

Opening chest has chance to find mineral ore blocks.
There are noticeable problem where player once reached higher district, they no longer have the need to go back lower tier district for looting. Those badges will provide player having the continuation of scavenging on lower tier district, to find those resources that they need.
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Lores

We're thrilled to introduce a dedicated, ongoing narrative that delves into the history, world-building, and profound mysteries of the modpack. While only the first chapter (approximately 30% of the full lore) is currently available due to time constraints, the answers are waiting! Keep an eye out for written books to piece together what has happened. Some NPCs also have important lores!
 

Building Searching Feature and Advancements

You can now track all the buildings you went before in the FTB quest book, district chapter. All discovered building can also now be re-scanned or search via Radar which can be found in Suburb Residential district, so in any case player needed to find similar buildings, they can use the radar to search more repeating buildings, the radar has a search radius of 5000 blocks. Radar requires charging station to recharge its power in order to do a scan, or you can recharge with a battery.

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<time datetime="2025-11-25T16:07:16.790Z"></time>Changes

- Armors crafting now have similar recipe to guns, which they have a core component called "Basic/Intermediate/Advance Armor Component" to craft different tier of armors.
- Armors have been reworked to cater more variety of set effects, instead of police armor set only.
- There is now a plushie collection quest for collectors! Seek them all around the world to finish your collection! (Due to unfinished wasteland content, only 60% can be completed)
- Player now only spawns at Suburb Residential to ensure fairness and easy start up.
- CraftPresence now reflect which city you're in, in discord.
- Nerfed Zombie Awareness's radius, from 48 blocks to 24 blocks.
- Sound heard is reduced to 4 blocks for walking.
- Scent is reduced to 8 blocks.
- Sight range is reduced to 16 blocks.
- Parcool manuevers now use more stamina and player has lesser max stamina.
- No more random lava lake generation on the surface.
- Cave camp sites no longer spawns.
- Gas Mask crafting now requires blueprint, which can be found in Retail District.
- All enchantment are now rebranded as upgrade parts, and there are no more enchantment table as well.
- All upgrade parts can be found in several building loots.
- It is now possible to repair items on spot without using anvil, and retain upgrade parts. (Combining weapons still won't work!)
- Only few special zombies are now able to break blocks, standard pickaxe zombie has been retired.
- Mining speed from special zombies has been balanced.
- Railway Tunnels now can be occasionally blocked by building's basement.
- Baby zombie has returned.
- Hostile mobs will react to gun shots and they will run to the source of the sound.
- Hostile mobs no longer able to spawn on reinforced blocks.
- Using silencer will now reduce the gun shots being heard by the hostile mobs.
- More backpacks gradually slow down player instead of instant slow to a point unable to move.
- More backpack upgrades have returned.

- Buffed all cannons damage.
- Buffed lead/bauxite/uranium/nickel generation on overworld.
- Buffed energy pipes upgrade transfer rate.
- Buffed lighting rod to 640M flux.
- Buffed graphite rod durability from 96000 to 288000.
- Buffed mineral deposit spawn rate from 5% to 30%.
- Nerfed IE railgun damage due to its 100% armor penetration.
- Netherrack now can be crafted via lava + gravel with spout.
- Integrated Extreme Reactor recipes.
- Reworked Rubber recipe.
- Reworked Resistance Fiber recipe.
- Reworked High-Carbon Steel Alloy recipe.
- Ported most of recipes to 1.20.1.
- Ported most of ore generation to 1.20.1.
- Ported most of armor effect to 1.20.1.
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Additions

  • Added Immersive Aircraft, act as another air transportation other than Simple Planes.
  • Added AllTheLeaks.
  • Added MrCrayfish Furniture Refurbished.
  • Added Apothic Attributes.
  • Added Binoculars.
  • Added BadOptimization.
  • Added Create Cobblestone Generator.
  • Added Create Diesel Generators to replace Immersive Petroleum.
  • Added Create Hyper tube.
  • Added more paintings.
  • Added Engineered Schematic for IE players QOL.
  • Added Engineer's Delight.
  • Added Exposure to replace Camera.
  • Added Extreme Reactors for end game power.
  • Added Flevorium.
  • Added GameDiscs.
  • Added ItemPhysicsLite.
  • Added ImmediatelyFast.
  • Added Let's Do Vinery/Bakery.
  • Added LootJournal.
  • Added LostRadar.
  • Added MOAdecor series.
  • Added PrettyRain.
  • Added ReDeco.
  • Added Refueled to replace UCM.
  • Added Scholar.
  • Added Sodium Extras.
  • Added Spore.
  • Added Vertical Slab Compat.
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    Removals

    • Removed Content Tweaker, most of the script or recipes are migrated to KubeJS.
    • Removed Paladin Furniture, due to a lot of instability and crash/lag it cause.
    • Removed Mutationcraft, as it doesn't exist in 1.20.1.
    • Removed AlexMobs, due to a lot of bloating of mobs that's not used, it's been replaced with Naturalist.
    • Removed ImmersivePetroleum, doesn't exist in 1.20.1. (Ported too late)
    • Removed ColdSweat, ThirstWasTaken, FirstAid, replaced by LSO.
    • Removed EasyVillager.
    • Removed PhysicsMod, it has compatibility issue in 1.20.1.
    • Removed ZombieAnimals, doesn't exist in 1.20.1.
    • Removed Pehkui, incompatibility in 1.20.1.
    • Removed VMH, bunch of bugs and doesn't exist in 1.20.1.
    • Removed SnowRealMagic, performance issue.
    • Removed YungsMineshaft.
    • Removed AncientTomes.
    • Removed Enhanced Celestials.
    • Removed villagers, due to the introduction of NPCs.
    • Removed all vanilla structure generation.
    • Removed day counter mod, used KubeJS instead to check horde day.
    • Removed gaining defense skill tree xp from self damage.
    • Removed all the mountain/cliff related biomes from overworld generation.
    • Removed mushroom/glowing grotto/auroral garden biome from overworld generation.
    • Removed horde moons, as they serve no purpose. (Horde wave still remains)
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    Optimizations

    Optimized InControl tick rate, thanks to McJty.

    InControl scripts are less dependent now, migrated stuff to EntityJS for more performance boost on tick rate.

    Improved InControl spawners with newer condition check to reduce lags.

    In city frame rate should be now better with the block entity culling properly set, at least 30% improvement compare to v5.

    Mobs now with item/gear should despawn properly.

    Optimized the city by assigning them biome tag instead of using biome manually.

    City generation is now much x3 faster compare to 1.18.2 version.

    Added LC Multithreading thanks to Admany for the mod, which further improve LC generation.

    Shader usage should be improved along with create blocks thanks to Colorwheel.

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