promotional bannermobile promotional banner

Dead-Signal MC

Zombie-apocalypse survival: the dead don't burn in daylight, they dig through anything softer than iron, and the ruined cities hold everything worth having. 295 quests, EN+RU.
Back to Files

DeadSignal-1.0.1.zip

File nameDeadSignal-1.0.1.zip
Uploader
yungspiderqyungspiderq
Uploaded
Aug 30, 2026
Downloads
26
Size
2.2 MB
Mod Loaders
NeoForge
File ID
8771780
Type
R
Release
Supported game versions
  • 1.21.1

What's new

1.0.1

Fewer zombies. Nothing is removed and no mob type is gone - the world simply stops trying to load two hundred of them at once.

  • The modded spawn weight is held at 256, down from 602. Five mods add neoforge:add_spawns biome modifiers to the overworld monster pool, and their weights summed to 602 on top of vanilla's own - so more than half of every monster roll in the pack was a modded zombie, and several of them arrived in threes. ds_spawns.py overrides those modifiers from kubejs/data/. Every mob type, every biome and every behaviour is untouched; only how often the game rolls them changes, and group spawns are capped at two. Scorched Guns' factions take the deepest cut - they were the heaviest single contributor at 250, and they are meant to read as somebody else's war happening nearby rather than as the background population.
  • Undead Nights keeps its weights, because the horde is what the pack is named around. Its separate mob pool is capped at 25 instead of 40; a wave is at most 15 mobs, so a horde night still arrives whole and only the pile that lingered afterwards is gone.
  • ZAC's spawn multiplier is off (was 2). It multiplied every vanilla zombie spawn at the moment it happened, on top of - not inside - the weights above. That was decided when the pack was thinner; with 256 points of modded zombie weight it was redundant.

The three levers are independent and all in plain text: SCALE in _pack_tools/ds_spawns.py, hordeMobsSpawnCap in config/undeadnights-server.toml, and entityMultiplierRate in config/zac-common.toml.

This mod has no additional files