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DayPZ

Light-weight modpack with Day-Z style gameplay and Scape and Run: Parasites

WARNING: This modpack is in ALPHA, it is far from a finished product, however I've spent a bit of time on it and it's somewhat playable. Also, THIS MODPACK CAN BE QUITE HARD AND SOMETIMES OUTRIGHT UNFAIR, although I still tried to balance it, I have removed, temporarily, thirst from the mechanics since the first day is quite challenging, halved the hp of some stronger parasites and nerfed their adaptation etc.

This modpack's main mod is Scape and Run: Parasites, I heavily recommend checking out the guide of this mod during your playthrough. It doesn't stop there though, you have two other major forces that threatens your life. Zombies and Bandits. Zombies are slow but a horde can make quick work of an ill-equipped survivor, the bleeding mechanics and zombie awareness makes them A LOT more dangerous. Forgot to mention, but they also don't burn. Don't worry though, skeletons and endermen don't spawn (didn't fit the vibe I wanted). As for the bandits, they are armed with guns, that makes them dangerous for anyone at any part of the game, but they're a great source of weaponery since they drop their weapons, take advantage of it.

There are a few other survival mechanics like bleeding,seasons that change, weather (tornadoes and all of that) , temperature, thirst (eventually if I balance this better, or never) and that's pretty much it for now.

This is still a lightweight modpack but I mention performance since I wish to use shaders with it (heavily recommend using the shader I chose with my settings for getting closer to the vibe of Day-Z), I plan to fully utilise those to convey the feeling I want through visuals and sound-design, feel free to modify the config at your heart's content and send me those settings if you feel like it, if I believe they're good, then I'll implement them.

IMPORTANT: INSTALL OPTIFINE YOURSELF OR YOU CAN'T LOAD SHADERS.

Also when creating a world,select RTG world type and remove the nether and end through the config file of your save, or just don't go in them, this is my first modpack, I'm still learning how to remove those things so you don't have to.

Here's the few things I plan to do for the future (in order):

Server Pack

Better performance (buglins and particles can tank it quite a bit)

Balancing what's new and what was already there

My own ideas (new content)

User recommandations (mods that people who played it thinks would fit this modpack)

Bug fixes (as much as I can, I can't really program so don't expect much)

NEW UPDATE: NEXT ONE WILL PROBABLY FIRST RELEASE INTRODUCING A FULL SIZED CHERNARUS MAP MADE BY CriNet

The DayPZ Team

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