A lot of very tough mobs. Illager raids against player bases. Tougher zombies with summoner unit, wandering hordes, and can climb eachother. Ars Nousveau as primary progression system. Sophisticated Backpacks. Quality of life enchantments. Timber jack, Hammers, and excavators. Transfer echantments from items to books. Enchantment level cap brake. Anvils don't break and only cost flat amount of xp to use. Craftable blaze Rods (thinking about removing).