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Danger and Darkness

Experimental
A progression style modpack with more emphasis on base defense.
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Danger and Darkness Pre-Release V2.zip

File nameCreate Dungeons Danger Update2-Pre-Release V2.zip
Uploader
ReignOfMagicReignOfMagic
Uploaded
Sep 15, 2024
Downloads
73
Size
2.1 MB
Mod Loaders
Forge
File ID
5724899
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

Pre-Release V2

Config Changes -- Possibly some small changes I forgot to put into log... -- Changed difficulty scaling to be slower overall. First 10 days is at .1 difficulty/day. Next 20 days is at .5 difficulty per day. Next 30 days is at 1 difficulty / day. Then it goes to 2 difficulty per day until cap of 250.

-- Removed a few of the more annoying modifiers from infernal mobs (Ender/Ninja/Gravity) -- Increased kill requirement for Majrusz's Difficulty raids. -- First raid is now 30 from 25. Set warning is set to 75 from 10 (will only really apply to any raids past first. -- Changed create infinite liquid source to allow_all, from allow_by_tag -- this means that all liquids can now be considered infinite if you have more than 10k source blocks. I mean, if you can make that many you already have it automated... -- Increased vault capacity to 30 stacks per block from 20. (Why do vaults lose capacity in exchange for being a multiblock by default, if anything they should gain, which now they do, especially when they get outshined by pmuch all storage mods) -- More dragon eggs mods now causes a dragon head to spawn on the pedestal in addition to the egg. -- Changed Steam n Rails config to require fuel for trains -- Changed Combat experience to 1 + 10% of mob max hp from, from experience dropped + 5% of mob max hp. This is lower overall, which is needed due to my tallent tree being much smaller node count wise, but more impactful per node than the default tallent tree. -- Added new merchant to "advanced wares" tab. The Lord of War, who sells turrets, ammo, and guardian capacitors. -- Added new items for sale to Shady Merchant -- Changed Guardian defense beam turrets to ignore I-frames.

Changed the some recipes -- All electrical connectors build off IE connectors. -- Barbed wire is gated behind mechanical crafters, razor wire no longer gated behind IE. -- Added IE Logic Circuit recipe, added said circuit to Steel casing for Mekanism. -- Added new recipe for brass hand using gold sheets, increased output of hands for brass sheet and bronze sheet recipes by 1 each to 2 and 3 respectively.

Mod Updates -- Create to 5.1.h from 5.1.f -- Create:Encased to 1.6.1 fix 3 from 1.6.1 fix 1 -- Steam n Rails to 1.6.5 from 1.6.4 -- TFMG to 0.9.2 from 0.9.1b

-- Apotheosis to 7.4.2 from 7.4.0 -- Apothic Attributes to 1.3.7 from 1.3.6 -- Amendments to 1.2.11 from 1.2.8 -- Create: Interiors to 0.5.6 from 0.5.4 -- Relics to 0.8.0.6 from 0.8.0.5 -- Octolib to 0.4.2 from 0.3

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