Are you sick of setting up coal generators for your base every time you start a new modpack? Do you find going through your storage chests painful and tedious? Do you hate modpacks with obviously unbalanced mods and gear totally outclassed by another mod? Well, that's what I hate.
This modpack exists to expand upon Minecraft's already existing tech progression and make sure all parts work together while adding tons of new gameplay options. What's the point of making an enchanting table if the gear you use can't be enchanted? What's the point of diamonds if more powerful ores are immediately accessible as early as the Nether? Why have 50 different crops if they all do the same thing and clutter your storage and inventory?
This mod also hopes to expand the early game and late game and provide mods with good documentation so that players aren't confused on what things do.
To Do:
Playtesting and balancing: constructive criticism is encouraged! Do you feel like something in a mod is broken or under powered compared to other mods in the pack? Please let me know!
Find a way to make non Mine and Slash content scale with your level so that other gear is not completely outclassed by Mine and Slash (possibly nerf M&S?)
Get Crafttweaker working and fix WildNature's deep bowl recipe from conflicting with vanilla boat recipes
Play test play test play test.
ClientSide Mods (AKA you can remove these if you so choose):
Equipment Tooltips
Hwyla
Just Enough Resources
ReAuth
Mouse Tweaks

