Main Features of the Horror Survival Project (Simplified)
Survival Mechanics: Scavenge limited resources (food, water, materials) while managing stamina, hunger, and sanity. Sanity drops in grotesque zones (mutant-infested caves, bloodstained labs), causing hallucinations; restore it with rare herbs or safe zones.
Dual Threats: Mutants (bio-engineered beasts like stalkers and brutes) adapt to tactics—fire enrages them, stealth lures them into traps. Savages (feral humanoids) use pack tactics, set ambushes, and raid bases during storms. Both evolve: mutants grow stronger at night; savages strike when visibility drops.
Exploration & Narrative: Uncover the island’s secrets across biomes (jungles, labs, villages). Find logs, carvings, and diaries revealing a failed biotech experiment (“Hercules Project”) caused mutations. Solve environmental puzzles to progress toward the truth: What transformed the island?
Base Building: Craft shelters with wood/metal, add storage, crafting stations, and traps (spike pits, alarms). Upgrade using rare materials (e.g., mutant alloys), but beware attracting mutants with energy signals. Customize skills (stealth, medicine) to shape playstyles.
Moral Choices & Endings: Decide to spare/loot NPCs, use mutant DNA for serums (risking sanity), or pick base locations (water vs. high ground). Choices affect outcomes: escape via submarine, cure mutations, or become the island’s new ruler.
Atmosphere: Dynamic weather (fog, storms) limits visibility; day/night cycles shift threats (night = mutant hunts). Sound design (howls, heartbeat pulses) and visuals (screen distortion) heighten tension.

