[V5.0] CW - Nightmare!
What's new
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V5 Patch notes Tech stuff
- Replaced Create with Immersive Engineering
- Added new biomes
- Added a bunch of features to existing biomes, such as cave vines and flowers
- Updated all JCWS structures and Deeper Void structures from create to IE
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Updated the starting bunker
- Updated a lot of buildings (abt 1/2 of what's planned has been realised)
- Added railways (unfinished as of beta v5)
- Updated loot in LC to be better and cooler
- Updated the random blocks u may find in there
- Cities now only spawn in certain restricted biomes (mildly broken atm, will be fixed in v5.1 when I get to enhance worldgen)
- Melee weapons got Buffed heavily (mainly marbleds melees)
- Gave a bunch of armors full set bonuses
- Rebalanced a bunch of guns
- Updated gun recipes to better integrate IE into the modpack
- Made it so that all items are now crafted instantly
- Hitting an enemy in the legs will deal 0.5x dmg but slow them (slow not added yet as of the v5 beta)
- Updated fire sounds for : [GM6, MP5, AR-57, AK-47, AN-94, M4A1, DEAGLE]
- Added new reforges and updated the reforge system and patching out a duplication exploit (the reforges dont have Commons yet so there's a chance it will eat ur gun)
- Reforged guns now get a shine when reforged (not Added yet but u can do /give @s pointblank:new_ak47{rarity:legendary} (rarities are : legendary, epic, rare, uncommon, common)
- Added clear progression to baubles, now baubles also give base bonuses
- Added baubles for point blank (ammo types and gun upgrades), both crafted in the weapon printer
- Added radiation to the game, mainly appearing in the nuclear reactor and nuclear wasteland
- Updated recipes for a lot of stuff in the radioactive mod
- Added nuclear bombs (only findable in the nuclear silo)
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Mobs and balancing
- Added the new zombies from regular CW into here (all 4 instead of 2)
- All feral zombies gain x1.5 hp 1.25x dmg and 1.1x speed in the overworld, but gain x2.0 hp, x1.5dmg, 1.2x speed in the void
- all feral zombies have unique loottables
- Buffed the thrower zombie to now throw zombies more horizontaly rather than vertically
- All zombies (except regular) can now climb
- Husks can now spawn everywhere in the overworld
- Nighttime zombies gain x1.1 speed and x1.05 hp and x1.05 damage
- Mutants now mainly spawn on the surface rather than caves
- Mutants base hp decreased from 800 to 600 in the void and from 600 to 400 in the overworld
- Mutants now alert a lot of zombies upon being killed (half functional)
- Zombies cant spawn with modern axes
- Added custom text formatting to a lot of items in the game
- Made buckets stackable to 16 (all variants)
- Razorbacks now have their own unique loottable with a unique item
- Updated textures for the ranger armor (happy 30 anniversary quake
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