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Curated!

A kitchensink-feeling modpack with a bunch of progression changes

I suck at making logo art lol
This modpack is pretty simple and I'm not planning on maintaining it, unless I find any serious issue.
I made it for a server of friends, hence the name curated, but its a fun pack.

 

About the pack:
It has very little config tweaking and no major changes to any of the mods, but it has completely rewritten progression- so all the mods you know and love, but placed a little differently on when you can actually do them. As for how to follow the progression, JEI should handle most of it, and in a case it doesn't I did my best to give an item a description on how to do it. To outline so more keywords to explain the pack, though, is that it has tech and magic both, but a focus on magic. Tech, in this pack, is more used for convenience rather than necessity- however you do have to reasonably progress through some of them. You also have to deal with pollution, due to this reason aswell, so you can't be too reliant on your tech- until you get filters, that is. Some mods, though, like AE2, are not baked into progression. This means I completely left it alone (for the case of AE2, I did, but if some mod made a way to get a material early I did have to remove that- such as early astral sorcery getting nether materials early, however astral sorcery does play a big part later in progression). And, in the case of most mods I used for progression, it is not needed to advance all the way through. Finally, for blood magic specifically, I reworked its progression (not like remade, but added a layer over it so you can beat this pack by only upgrading your altar and getting hellforged dust, no crystal or will stuff necessary, just because I didn't want to make it required).

 Some quick examples of this is how I used dimensions to gate and control progression (it wasn't just dimensions, but its a big example). You can't start doing botania gaia fights until you get to venus and loot some dungeons there, because you need a custom item that spawns in their loot (to be specific, the relic, which spawns at the top of the small venus towers). I did also experiment with new ideas- in order to get to the nether, you have to craft the gate key, which means progressing into a few other mods. Lastly, there is also endgame content, with the addition of The Abyss Chapter 2, where the only real change (other than to some recipes inside the abyss, like the crystal cutter which I didn't like), is the unstable obsidian and portal activator, which require completing most other mods. 

 Point being, a lot is changed, but at the same time the mods don't feel too different. In my opinion, this would be good for a variety of players, as this pack is good for just learning the mods, as you can't skip over some mods, while at the same time not being a vannila-like or tutorial pack. I did my best to blend it seamlessly aswell.

 

System requirements:
Its a relatively small pack, could easily run on 6GB, no major graphical issues either- however sometimes loading large areas (due to the caves with pollution) can be laggy for lower end machines.

 

Server/performance:
The only thing necessary to make this into a server is removed the legendary tooltips mods. No client or server performance mods are installed, as this is not a heavy pack.

 

Fair Usage:
This pack is licensed under All Rights Reserved. Permission is giver to the User to use and distribute this modpack however they want, if there is no malicious intent, and considering it credits me or the original pack, here on curseforge, in some way- a simple link to this page could work. This extends to if content made based from Curated! is publicly made seen or available. This includes community content, videos, and reviews. This extends to if a pack takes Curated! and edits it in some way, if Curated! is used it must follow the above rules.

 

 

I hope you enjoy~

The Curated! Team

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