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Crimson Divide

A dark medieval adventure pack for 1.21.1: choose your side between vampires and werewolves, explore two faction dimensions and survive a world where terrain, wind and the open sea fight back.
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Crimson Divide 1.0.1-1.0.1.zip

File nameCrimson-Divide-1.0.1-1.0.1.zip
Uploader
Strainer_20Strainer_20
Uploaded
Nov 10, 2026
Downloads
26
Size
126.2 MB
Mod Loaders
NeoForge
File ID
9547256
Type
R
Release
Supported game versions
  • 1.21.1

What's new

# Crimson Divide – Update X.X.X

## New: NPC Errands
- Added RPG Errands and RPG Dialogue: NPCs now hand out small errands right in the world
- Custom faction errands for Vampires (Chrono Dawn), Werewolves (Eternal Starlight) and Hunters (Overworld), 10 different ones each: gather materials, hunt enemies, deliver messages
- Quest givers are easy to spot: yellow ! = new errand, grey ? = in progress, yellow ? = ready to turn in
- Faction NPCs only show their markers to players of their own faction
- Villagers: right-click now opens the dialogue window with errands and trading
  (Sneak + right-click = Easy Villagers, R = Villagers Reborn)

## Questbook Overhaul
- Fixed over 200 quests with missing text
- Fixed broken quests that referenced removed items
- Rewards now scale with difficulty: from ★ Easy to ★★★★★ Boss
- Many checkmark-only quests replaced with real tasks
- Info quests no longer give rewards; milestones now require actual progress
- New chapters: Blood Magic and Totemic
- Cataclysm: a separate quest for each of the 8 bosses
- New boss quests in Chrono Dawn (Time Guardian, Time Tyrant) and Eternal Starlight (Lunar Monstrosity)
- Millénaire chapter replaced with the new "Errands" chapter

## Factions & Spawns
- Significantly more Vampires in Chrono Dawn
- Significantly more Werewolves in Eternal Starlight, now also in human form
- Werewolf starter kit: iron axe instead of the removed Norman axe

## Mods
- Added: Blood Magic, Totemic, RPG Errands, RPG Dialogue
- CrimsonDivide-WolfAllies and UniversalApothicSpawns are now standalone CurseForge projects

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