File Details
Createch 2-0.6.7e.zip
- R
- Jul 18, 2026
- 5.95 MB
- 60
- 1.21.1
- NeoForge
File Name
Createch 2-0.6.7e.zip
Supported Versions
- 1.21.1
Createch 2 — v0.6.7e
Questbook rebalance
- Rebalanced the complete 1,044-quest progression without changing the existing chapter structure.
- Removed all quest loot-table rewards that could skip machines, materials, exploration, or entire progression steps.
- Every quest now awards scaled XP instead:
- 5 XP for minor tasks
- 15 XP for standard progression
- 40 XP for major milestones
- 100 XP for age-defining achievements
- Reduced inventory-detection tasks from 1,207 to 931.
- Replaced many passive item checks with block observation and advancement tasks.
- Removed manual checkmark tasks where progress can be verified automatically.
- Rewrote and shortened quest descriptions so objectives are clearer and less repetitive.
- Side chapters are now presented as optional contracts for deeper play instead of mandatory completion requirements.
- Standardized the full questbook and GuideME documentation around Tiers 0–16.
Progression authority
- Added a new Single Authority pass to reduce overlapping systems and give each major mod a clearer role.
- Power Grid is now the player-facing electrical infrastructure backbone.
- Enabled MI’s bidirectional NeoForge energy compatibility so industrial machines can participate in the shared power network.
- Removed craftable Mekanism universal cables.
- Contained MI and Modern Dynamics electrical cables as internal or hidden components instead of competing player-facing networks.
- Modern Dynamics now focuses on industrial item and fluid transport, with newly balanced recipes for:
- Item Pipes
- Fluid Pipes
- Extractors
- Attractors
- Filters
- Inhibitors
- Machine Extenders
- Trimmed Classic Pipes back to its intended early enclosed-logistics role.
- Retiered Mining Gadgets across titanium, platinum, iridium, Power Grid, digital, and quantum infrastructure.
- Removed duplicate vanilla copper equipment and redundant HardRock primitive tools.
- Removed Mekanism Tools from the pack because its equipment duplicated established TFC and industrial progression.
Geology and ore processing
- Reinforced TerraFirmaCraft geology as the pack’s primary physical ore authority.
- Disabled Create’s independent world generation.
- Disabled NuclearCraft’s duplicate ore generation.
- Removed AllTheOres raw ores, raw blocks, and world ores from common ore tags, crafting, loot, and JEI.
- AllTheOres remains available for standardized processed metal forms where appropriate.
- Almost Unified no longer treats duplicate ores and raw materials as preferred outputs.
- Added MI macerator concentration recipes for graded TFC Metallurgy ores.
- Poor, normal, and rich ores now produce increasing concentrate yields.
- Added concentration support for:
- Bauxite
- Bertrandite
- Magnesite
- Monazite
- Native Osmium
- Native Platinum
- Rutile
- Spodumene
- Stibnite
- Uraninite
- Wolframite
- Zircon
- Direct furnace and blasting shortcuts remain blocked for advanced materials such as aluminum, iridium, osmium, platinum, and uranium.
TerraFirmaCraft compatibility and performance
- Removed the redundant global TFC recipe-replacement sweep.
- TFC compatibility is now handled primarily through item tags and narrow Createch-owned block tags.
- Preserved cross-mod support for TFC:
- Wood
- Stone
- Leather
- Fibers
- Paper
- Glass
- Ceramics
- Tools
- Armor
- Metal forms
- Industrial components
- Eliminated hundreds of unnecessary recipe modifications during loading.
- Reduced the risk of placement and interaction delays caused by overly broad compatibility handling.
- Added registry checks to JEI and creative-tab cleanup so missing items are skipped cleanly instead of generating repeated warnings.
Chance Cubes
- Removed progression materials, machines, ores, alloys, and industrial components from custom Chance Cube reward pools.
- Rewards now focus on food, decorations, novelty tools, music, consumables, and morale items.
- Chance Cubes should provide memorable events without solving the factory for the player.
- Converted destructive creeper and delayed-blast outcomes into safety inspections and dramatic false alarms.
- Updated Giant Chance Cube rewards with the same progression-safe philosophy.
Menu and presentation
- Rebuilt the Createch 2 menu presentation around a new planet-in-space panorama.
- Added new title, subtitle, status, tagline, and version artwork.
- Added individually designed artwork for:
- Continue
- Singleplayer
- Multiplayer
- Options
- Field Manual
- Quit
- Updated all major menu screens to match the new visual language.
- Added Seamless Loading Screen for smoother transitions between menus and worlds.
- Added a direct YetAnotherConfigLib dependency for consistent configuration support.
Additional changes
- Raised the Cosmonautics Overworld and Moon transfer ceiling from 1,024 to 20,000 blocks.
- Disabled FTB Chunks force-loading to reduce persistent background server load.
- Reduced natural mooshroom conversion frequency.
- Updated AE2 Wireless Terminals.
- Updated Productive Farming.
- Updated Supplementaries.
- Updated TarotCards: Remastered.
- Updated JEI sorting and duplicate-item cleanup.
- Removed stale Legendary Survival Overhaul configs and leftover
.bakfiles from the export.
Updating existing worlds
Existing worlds remain usable, but geology and world-generation changes only affect newly generated chunks. Mekanism Tools was removed, so equipment from that mod will not carry forward into 0.6.7e.