File Details
Createanism 1.19.2 v1.4b
- B
- Apr 11, 2023
- 318.24 KB
- 21
- 1.19.2
File Name
Createanism-1.19.2 v1.4b.zip
Supported Versions
- 1.19.2
Too much text update (this version should be stable)
Added Curious lantern and Radiant gear.
- To help with ilumination when going mining.
- This still does not protect you from Engulfing Darkness (intended).
Fixed proper finite water config that causes game lags (up to 1-2k ms)
- Now, every water source is removed when taken with a bucket or pump (including big volumes of water such as ocean). To avoid this, the way to pump water infinitely is with a hose pulley rather than pumps.
- This was made because the normal config caused so much lag and the game freezed (you could still move, but nothing else does), and i think is because the mod is calculating how many blocks are needed to make a volume of water infitine.
- This change in the config killed the lags from this mod and also made the game harder if your machines require water.
Tweaked the Armor, health damage values for mobs (more balancing is on the way).
- Spore infected mobs have less armor, more health and bit more damage.
- Mobs in general have 1.2x / 2x / 4x more health in normal / hard / expert mode. This is not the game difficulty per se, this refers to in game events that pump up the difficulty.
- Normal mode is when you start the game, hard mode triggers when you enter the nether and expert mode triggers when you kill the warden. Be careful!
- Mobs in general have 1.2x / 1.6x / 3x more damage in normal / hard / expert mode.
- Mobs in general have 1.3x / 1.7x / 3x more health and damage in normal / hard / expert mode at night time.
- Future plans to make zombies, graveyard mobs and infected to drop more loot at night time.
- Now, Infected mobs dont eat revenants, ghouls, nightmares and withers.
- Zombies run away from infected mobs.
Tweaked gun damage
- Critical deal 1.2x damage.
- Headshot deal 1.5x damage.
- Future plans to increase sniper rifle, heavy rifle and hunting rifle damage.

