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Create Copperfield Adventures

Build Create factories, farm with modular tractors and trailers, and explore a world of bosses and adventure.
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Create Copperfield Adventures 0.3.14-rc.2 - Natural Gunners Fix

File nameCreate-Copperfield-Adventures-0.3.14-rc.2-CurseForge.zip
Uploader
Momik_jpgMomik_jpg
Uploaded
Oct 30, 2026
Downloads
11
Size
198.7 KB
Mod Loaders
NeoForge
File ID
9367713
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

Create Copperfield Adventures 0.3.14-rc.2

Natural gunner hotfix

Restores JEG's missing natural-gunner classification using the Minecraft 1.21.1 entity-tag directory. The original JEG data used the outdated plural directory, preventing otherwise enabled natural gunner rolls. Only the 13 original gunner type references are added with replace=false; other classifications are unchanged.

Existing JEG rates are retained: gunner progression begins on day 10 and reaches a 15% cap; 15% of gunners are native elites with turtle helmets. This does not increase the normal mob spawn count. Original credited gunner kills can drop faction-bound Raid Flares at 2.5%; elites are not required. No new loot rule or guaranteed flare is introduced.

Includes all 0.3.14-rc.1 rendering and tractor fixes. All 61 CurseForge mod pins remain identical, including CVP Integration 0.3.14-rc.1. This is a data-only pack update. Existing matching clients do not need an update to join the already patched shared server; new local worlds use the global datapack automatically.

Validation: reproduced zero gunners before the repair; after resource reload, 250 of 1600 tested native NATURAL spawn paths armed mobs, including 35 turtle-helmet elites. Another 1600 native credited death-handler calls produced 38 valid Raid Flares. A separate real dedicated-server launch verified automatic global-datapack loading on a new world. Synthetic tests; no human ambient-spawn or combat observation claimed. See NATURAL_GUNNERS.md. Existing shader/NoRisk/Iris-Xe testing limits still apply.

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