File Details
Create: VANİLİS+ v1.2.0
- R
- Jul 2, 2026
- 211.22 KB
- 15
- 1.21.1
- NeoForge
File Name
Create- VANİLİS+.zip
Supported Versions
- 1.21.1
v1.2.0 - Macro-Logistics & Industrial Gastronomy Expansion
Release Notes: This major deployment shifts the architectural focus of Create: VANİLİS+ from monolithic factory structures to Transit-Oriented Development (TOD) and advanced biological processing. By integrating high-capacity railway networks and complex culinary automation, this update forces players to rethink spatial planning, encouraging decentralized industrial zones connected by robust logistical arteries.
New System Implementations (Additions)
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Macro-Transit Networks (Create: Steam 'n' Rails): The logistical framework has been fundamentally expanded. Engineers can now design complex, multi-directional railway systems with curved tracks, specialized rolling stock, and advanced algorithmic signalization to eliminate cross-biome transport bottlenecks.
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Industrial Gastronomy (Farmer's Delight): The agricultural paradigm has been upgraded. Biomass processing now includes complex culinary engineering, allowing players to synthesize high-calorie, stat-boosting provisions essential for high-threat ecological exploration.
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Automated Culinary Pipelines (Create Slice & Dice): Seamlessly bridges the gap between kinetic automation and agriculture. Botanical harvesting can now be directly routed into mechanical slicers and kinetic cooking pots, fully automating the production of advanced provisions.
Core Infrastructure Updates (Mod Updates)
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Aerospace Engineering (Create: Creating Space): Updated the extraterrestrial logic nodes. Stability and architectural parameters for atmospheric breach and orbital outpost construction have been refined.
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Rendering & Asset Telemetry (GeckoLib): Core animation engine updated. Entity kinematics and complex model rendering processes have been optimized for smoother client-side performance.
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Visual Pipeline Optimization (ImmediatelyFast): Integrated crucial updates to the immediate mode rendering pipeline. This significantly reduces CPU overhead during complex vertex rendering, drastically stabilizing FPS in high-density factory clusters.
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Micro-Architecture (Supplementaries): Functional and aesthetic micro-blocks have been updated to resolve minor collision and interaction anomalies within the kinetic grid.