Create to your Hearts Desire
Developed by Gold
⚠️ DEVELOPMENT HIATUS NOTICE (As of 7/21/2026)
Due to foreseen hardware and storage limitations, active development and major updates for Create to your Hearts Desire will be paused starting July 21, 2026.
Regular updates are expected to resume around December 15, 2026. This will be the final update for a while unless a critical bug pops up that is quick and easy to hotfix. Thank you for your patience and support while the development rig gets sorted out!
This modpack features 90 mods (subject to change) that aim to completely revolutionize and improve the Create Aeronautics experience.
I have designed this modpack to protect performance while providing stunning visuals. This pack tests your ability to design and adapt to challenges using destructible contraptions, meaning you must be able to build something that actually works—or just crash things into each other and watch the fireworks.
Engineering the Future-Proof World
Most modpacks treat performance as a static goal; this pack treats it as a dynamic overhead. We have optimized this pack to be a high-velocity environment, built to survive, scale, and scale again. It allows you to build sprawling industrial networks and massive mobile fortresses without ever hitting the performance ceiling that usually limits late-game gameplay.
Recommended to Play with Friends
This Modpack was created with Friends as a goal. Future updates will include fixes, new features, and new mods that actively change the experience.
🛠️ Modpack Content Overview
Create: The heart of your machinery and automation systems.
Create Aeronautics: Enables the construction of massive, flying mobile bases and airships.
Create Big Cannons & Advanced Technologies: Adds powerful, deployable artillery, ballistic weaponry, and advanced technical warfare.
Create Missiles: Introduces long-range tactical rockets and explosive payloads to rule the skies.
Create: The Factory Must Grow & Ultimate Factory: Introduces deep industrial expansion, automation tiers, and logistics challenges.
Create: Air War: The foundational combat logic bridge tying your fleet mechanics together.
Create Deep Seas (with Lava Fix): Expands your industrial capabilities to the deep ocean floors and dangerous fluid layers.
Create: Enchantment Industry: Adds ways to automate the enchantment process for your gear.
Create: Power Loader: Provides solutions for chunk loading to keep your contraptions running while you are away.
Create: Dreams n' Desires & Design n' Decor: Adds massive aesthetic and functional block additions to expand your creative palette.
Create: Bits 'n' Bobs: A collection of small, utility-focused components for your machines.
Create: Dynamic Village: Integrates Create-style technology into village structures for a more reactive world.
Create: Copycats+ & Copycat Wing: Extends architectural freedom with highly versatile, modular structural blocks for your aircraft frames.
Create: Vibrant Vaults: Adds thematic storage solutions and beautiful, massive decorative vaults.
Create: Bells & Whistles: Refines visual and audio feedback for your moving contraptions.
Create: Trading Floor & Numismatics: Integrates a physical currency, trading floor setups, and market exchange systems into your factory operations.
Create: Central Kitchen & Slice & Dice: Expands complex food processing, automated kitchens, and precise item slicing.
Create: Radars: Adds detection and tracking technology for advanced artillery targeting and navigation.
Create: Transmission!: Adds advanced ways to handle energy and rotational power distribution.
Create: Aeroworks & Propulsion Simulated: Specialized components and simulated engine outputs for advanced aeronautical engineering.
Create Jetpack: Adds personal flight equipment for easier maneuverability around your structures.
Create Crafts & Additions: Adds new materials, electricity generation, and integration points for complex energy grids.
Create Deco & Connected: Provides decorative industrial blocks and seamless texture connectivity for a clean, polished look.
Create: Dragons Plus: Introduces mechanical and biological integrations with draconic themes.
Terralith & Tectonic: Completely overhauls world generation to provide diverse, massive, and stunning landscapes.
Sable Ecosystem: Powered by Sable, Physics Compat, Collision Damage, Jade Sable Compat, and Drive-By-Wire, providing remote vehicle handling and physical consequences for high-speed impacts.
KubeJS & Ponder for KubeJS: Drives custom progression scripts, localized item tooltips, and interactive 3D animated tutorials for core blocks.
Core Mechanics & QOL Framework: Features JEI (Just Enough Items) for fluid recipe tracking, AppleSkin for precise hunger and saturation monitoring during exploration, and Mouse Tweaks for fast mechanical inventory management.
💾 Recommended Performance & Setup Settings
To get the best experience and maintain that high-FPS headroom, we have included optimized configuration files. If you find you need to tweak them further, here are the settings we recommend:
RAM Allocation: Ensure you have allocated 6GB to 8GB of RAM to your Minecraft instance.
Render Distance: Best experienced between 12 and 16 chunks (unless configuring long-distance rendering below).
Simulation Distance: Set to 8 chunks to keep heavy physics calculations efficient.
V-Sync: Recommended OFF to fully realize the performance benefits, though you may turn it ON if you experience screen tearing during high-speed air travel.
🔄 Patch Notes & Visual Tuning
Changelog (v1.1)
Added: JEI (Just Enough Items), AppleSkin, Mouse Tweaks, Create Missiles, Create: Radars, Create Big Cannons: Advanced Technologies, Create Deep Seas, Create: Numismatics, Create: Trading Floor, Create: Dynamic Village, Create Deco, Create: Design n' Decor, Create: Dreams n' Desires, Create: Vibrant Vaults, Create: The Factory Must Grow, Create: Ultimate Factory, Create: Power Loader, KubeJS, Ponder for KubeJS, Rhino, Sable: Physics Compat, VS / Sable Hose Connectors, Drive-By-Wire With Sable, and Create: Air War.
Removed: Alternate Current and redundant visual optimization configurations.
⚠️ CRITICAL OPTIMIZATION NOTE: Do NOT run Farsight and Distant Horizons (DH) together! Both mods will consume a massive amount of storage and tank your FPS if active simultaneously. Choose ONE based on your performance goals:
If choosing Farsight: Use this if you have plenty of free storage space and want raw, highly-detailed chunk generation. (Note: For an unknown engine reason, a 65-chunk render distance will crash or bug out—stick to exactly 64 chunks).
If choosing Distant Horizons: Remember to leave your computer completely idle/on for a short while at first so it can generate and cache the LODs properly. If annoying render boxes pop up while the game is actively building chunks, you can temporarily turn off rendering while it finishes loading the distant models in the background.
Here is your complete, fully updated Known Issues & Troubleshooting section. It seamlessly combines your firsthand playtesting discoveries with the technical edge-cases of your combat and weapon additions, ready to be pasted directly onto your project page:
🔍 Known Issues & Troubleshooting
Random 60 FPS Throttling / Capping: The Discord Game Overlay and certain external background tasks can occasionally trick the graphics driver into forcing a hard 60 FPS vertical sync container on the game client. Fix: If your frame rate suddenly locks to 60 FPS despite V-Sync being off, completely disable the Discord Game Overlay in your Discord user settings and ensure your native desktop resolution is explicitly targeted rather than set to "Current".
Severe Chunk Generation Lag / Stuttering: Because this pack runs massive real-time physics engines (Sable and Create Aeronautics) alongside heavy world-generation overhauls like Terralith and Tectonic, generating new terrain puts extreme, simultaneous stress on your CPU threads. Fix: If your system begins to choke while flying into ungenerated chunks, navigate to Video Settings > Performance and lower your Chunk Builder Threads to
2. This leaves more physical CPU cores unhindered to process airship movement and collision grids smoothly.Performance Degradation Due to Low Disk Space: Mods that utilize heavy rendering caches—such as Distant Horizons or Farsight—constantly read and write Level-of-Detail (LOD) models directly to your storage drive. If your primary installation drive drops below 10% to 15% free capacity, read/write speeds drop off a cliff, causing the Java Garbage Collector to bottleneck and triggering violent game-wide micro-stutters. Ensure your drive has adequate breathing room, or configure your LOD path to point to a secondary storage drive with high capacity.
Asynchronous Rotation Exploded Assemblies: When a moving airship carrying loaded Create Big Cannons or Create Missiles crosses a chunk boundary while undergoing rapid rotational maneuvers, the physics grid (Sable) and the chunk-loading grid can briefly de-sync. This can cause multi-block artillery pieces to detach or misalign. Fix: Ensure you are using a Create: Power Loader safely positioned near the center of mass of your main base to keep the assembly synchronized across chunk borders.
Radar Track Ghosting in High-Altitude Flying: If you are moving at maximum throttle while running tracking tech from Create: Radars, target lock signatures can occasionally lag behind the actual airship coordinates, leaving a "ghost" blip on your navigation grids. Fix: Slowing down the craft momentarily or doing a quick
F3+Achunk reload clears the local tracking buffer."Stuck in Geometry" Disconnects: If a player is standing on an airship when it collides with a massive Terralith mountain structure or a Tectonic cliff side at high speed, the Collision Damage mod might clip the player into a solid block, causing the server to instantly kick them for "Moving too fast". Fix: The player will need to log back in while the airship is stationary, or an admin must teleport them out of the block frame.
"Phantom" Damage or Phasing: If you take damage or objects pass through walls on moving airships, this is usually a collision interaction between Sable and the blocks. Restarting your client often resets the collision layers.
Performance Stutters: If your frame rate drops after hours of gameplay, it is likely the Java Garbage Collector. Ensure you are allocated at least 6GB to 8GB of RAM.
Report Bugs: Found a weird interaction? Please report it with a brief description of what you were building. (A community Discord may be created once the pack hits 10K–20K downloads!)