

Build factories, study the natural world, chase scientific breakthroughs, and turn your Minecraft world into a sprawling research operation.
Create: Science Incorporated is a progression-focused modpack built around Create, Project MMO, Farmer's Delight, world generation, automation, exploration, and a custom science-themed skill system. Instead of locking basic gameplay behind harsh requirements, this pack uses skills to track what you do, reward specialization, and give you powerful perks as you grow.
Current Compatibility Note
Project MMO experience and perks work across items, blocks, and entities, but some custom crafting interfaces need dedicated compatibility before they can award custom experience. Machines such as modded furnaces, grinders, crushers, and other special processing blocks may not always behave like vanilla crafting stations unless a compatibility bridge exists for them. Compatibility work is ongoing, and updates will expand support where possible.
Current PMMO compatibility includes:
- Farmer's Delight cooking support
Core Pillars
Quests
Science Incorporated currently includes 250+ quests covering early progression, Create systems, currency, skills, gear, food, and major mod paths. Quests are still a work in progress and will continue to expand as compatibility improves and more systems are tuned.
Project MMO Progression
ScienceInc uses Project MMO differently than many packs. You are not meant to feel blocked from ordinary Minecraft actions. You can mine, build, fight, explore, farm, cook, and craft from the start.
The skill system is here to track what kind of player you are becoming. If you spend your time mining, Geology grows. If you build farms and tend plants, Botany grows. If you focus on machines and factories, Technology grows. Over time, those skills unlock perks that make your chosen playstyle stronger.
Perks may change as the pack develops and as more mod compatibility becomes available.
Skills And Perks
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*The science of close-quarters force, leverage, and impact.*
Any weapon that deals melee damage belongs here, from swords and axes to shovels, hammers, paxels, and stranger tools of war.
**Rewards:** melee damage scaling. **Milestones:** Lv 10: +1 melee damage Lv 20: +2 melee damage Lv 30: +3 melee damage Lv 40: +4 melee damage Lv 50: +5 melee damage Lv 60: +6 melee damage Lv 70: +7 melee damage Lv 80: +8 melee damage Lv 90: +9 melee damage Lv 100: +10 melee damage |
*The science of projectiles, ballistics, and distance combat.*
Use bows, firearms, explosives, launchers, and other ranged tools to fight from a distance.
**Rewards:** ranged damage scaling. **Milestones:** Lv 10: +10% ranged damage Lv 20: +20% ranged damage Lv 30: +30% ranged damage Lv 40: +40% ranged damage Lv 50: +50% ranged damage Lv 60: +60% ranged damage Lv 70: +70% ranged damage Lv 80: +80% ranged damage Lv 90: +90% ranged damage Lv 100: +100% ranged damage |
*The science of endurance, protection, and survival under pressure.*
Become sturdier, harder to kill, and better prepared for the things that hit back.
**Rewards:** maximum health. **Milestones:** Lv 10: +1 heart Lv 20: +2 hearts Lv 30: +3 hearts Lv 40: +4 hearts Lv 50: +5 hearts Lv 60: +6 hearts Lv 70: +7 hearts Lv 80: +8 hearts Lv 90: +9 hearts Lv 100: +10 hearts |
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*The science of stone, minerals, and geological processes.*
Study the earth beneath you and extract its resources with increasing mastery.
**Rewards:** faster mining with pickaxes and shovels. **Milestones:** Lv 10: +10% mining speed Lv 20: +20% mining speed Lv 30: +30% mining speed Lv 40: +40% mining speed Lv 50: +50% mining speed Lv 60: +60% mining speed Lv 70: +70% mining speed Lv 80: +80% mining speed Lv 90: +90% mining speed Lv 100: +100% mining speed |
*The science of plants, growth, and living natural systems.*
Master trees, crops, leaves, saplings, gardening, farming, and the work of nurturing life.
**Rewards:** faster harvesting with axes and shears. **Milestones:** Lv 10: +10% plant and wood harvesting speed Lv 20: +20% plant and wood harvesting speed Lv 30: +30% plant and wood harvesting speed Lv 40: +40% plant and wood harvesting speed Lv 50: +50% plant and wood harvesting speed Lv 60: +60% plant and wood harvesting speed Lv 70: +70% plant and wood harvesting speed Lv 80: +80% plant and wood harvesting speed Lv 90: +90% plant and wood harvesting speed Lv 100: +100% plant and wood harvesting speed |
*The science of animals, behavior, physiology, and classification.*
Tame, breed, ranch, and interact with the creatures of Minecraft.
**Rewards:** stronger tamed creatures. **Milestones:** Lv 10: about +10% tamed creature stats Lv 20: about +20% tamed creature stats Lv 30: about +30% tamed creature stats Lv 40: about +40% tamed creature stats Lv 50: about +50% tamed creature stats Lv 60: about +60% tamed creature stats Lv 70: about +70% tamed creature stats Lv 80: about +80% tamed creature stats Lv 90: about +90% tamed creature stats Lv 100: about +100% tamed creature stats |
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*The science of flight, aircraft, and atmospheric travel.*
Create hot-air balloons, helicopters, aircraft, rockets, and other machines that belong in the sky.
**Rewards:** increased jump height. **Milestones:** Lv 10: +0.05 jump height Lv 20: +0.10 jump height Lv 30: +0.15 jump height Lv 40: +0.20 jump height Lv 50: +0.25 jump height Lv 60: +0.30 jump height Lv 70: +0.35 jump height Lv 80: +0.40 jump height Lv 90: +0.45 jump height Lv 100: +0.50 jump height |
*The science of fluids in motion, especially water and liquid flow.*
Build underwater contraptions, ocean factories, and submarines while becoming more capable in aquatic environments.
**Rewards:** increased water movement speed. **Milestones:** Lv 10: +0.05 water movement speed Lv 20: +0.10 water movement speed Lv 30: +0.15 water movement speed Lv 40: +0.20 water movement speed Lv 50: +0.25 water movement speed Lv 60: +0.30 water movement speed Lv 70: +0.35 water movement speed Lv 80: +0.40 water movement speed Lv 90: +0.45 water movement speed Lv 100: +0.50 water movement speed |
*The science of the universe, its origins, structure, and evolution.*
Study other dimensions, space travel, and the hostile environments beyond the familiar world.
**Rewards:** improved breath and oxygen reliability. **Milestones:** Lv 10: about 10% chance to not lose breath Lv 20: about 17% chance to not lose breath Lv 30: about 23% chance to not lose breath Lv 40: about 29% chance to not lose breath Lv 50: about 33% chance to not lose breath Lv 60: about 38% chance to not lose breath Lv 70: about 41% chance to not lose breath Lv 80: about 44% chance to not lose breath Lv 90: about 47% chance to not lose breath Lv 100: 50% chance to not lose breath |
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*The science of wealth, economics, trade, and accumulated resources.*
Make money, trade, barter, build shops, and shape the economy around your factories.
**Rewards:** luck scaling for loot-focused play. **Milestones:** Lv 10: +1 luck Lv 20: +2 luck Lv 30: +3 luck Lv 40: +4 luck Lv 50: +5 luck Lv 60: +6 luck Lv 70: +7 luck Lv 80: +8 luck Lv 90: +9 luck Lv 100: +10 luck |
*The science and application of tools, machines, systems, and engineering.*
Create contraptions, factories, processing lines, and automated systems that expand what one player can do.
**Rewards:** increased block interaction range. **Milestones:** Lv 10: +1 block interaction range Lv 20: +2 block interaction range Lv 30: +3 block interaction range Lv 40: +4 block interaction range Lv 50: +5 block interaction range Lv 60: +6 block interaction range Lv 70: +7 block interaction range Lv 80: +8 block interaction range Lv 90: +9 block interaction range Lv 100: +10 block interaction range |
*The science of metals, extraction, processing, and material properties.*
Extract, smelt, cast, repair, and shape metal into tools, machines, weapons, and armor.
**Rewards:** armor scaling. **Milestones:** Lv 10: +1 armor Lv 20: +2 armor Lv 30: +3 armor Lv 40: +4 armor Lv 50: +5 armor Lv 60: +6 armor Lv 70: +7 armor Lv 80: +8 armor Lv 90: +9 armor Lv 100: +10 armor |
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*The science of matter, reactions, composition, and transformation.*
Brew potions, process chemicals, and manipulate materials through alchemy and experimentation.
**Rewards:** brewing grants temporary effects that scale from about 5 minutes to about 30 minutes by level 100. **Milestones:** Lv 10: Speed Lv 20: Haste Lv 30: Regeneration Lv 40: Strength Lv 50: Resistance Lv 60: Water Breathing Lv 70: Health Boost Lv 80: Fire Resistance Lv 90: Luck Lv 100: Night Vision |
*The science of food, nutrition, cooking, and nourishment.*
Prepare food, cook meals, share feasts, and make food progression matter.
**Rewards:** food consumption grants Saturation. **Milestones:** Lv 10: +1 food and +2 saturation Lv 20: +2 food and +4 saturation Lv 30: +3 food and +6 saturation Lv 40: +4 food and +8 saturation Lv 50: +5 food and +10 saturation Lv 60: +6 food and +12 saturation Lv 70: +7 food and +14 saturation Lv 80: +8 food and +16 saturation Lv 90: +9 food and +18 saturation Lv 100: +10 food and +20 saturation |
*The science of magic, supernatural forces, and mystical phenomena.*
Enchant gear, study magical power, and bend supernatural forces into practical tools.
**Rewards:** absorption from enchanting. **Milestones:** Lv 10: +1 absorption heart Lv 20: +2 absorption hearts Lv 30: +3 absorption hearts Lv 40: +4 absorption hearts Lv 50: +5 absorption hearts Lv 60: +6 absorption hearts Lv 70: +7 absorption hearts Lv 80: +8 absorption hearts Lv 90: +9 absorption hearts Lv 100: +10 absorption hearts |
Major Mod Highlights
Automation And Power
- Create: Crafts & Additions adds electric motors and alternators, letting you move between rotational power and energy systems.
- Create: Diesel Generators adds compact engines, crude oil processing, and industrial power options.
- Create: New Age expands power generation and transfer with magnetic systems, motors, and wire-based connectors.
- Create: Nuclear adds large-scale nuclear engineering for high-output Create power.
- Create: Optical lets you transfer rotational force using light.
- Create: Sifting gives you more ways to process gravel and other materials into useful resources.
- Create: Totem Factory lets you automate Totems of Undying.
Vehicles, Flight, Submarines, And Space
- Create: Aeronautics enables aircraft, drones, balloons, trucks, and other physics-based contraptions.
- Create: Aeroworks adds gyroscopes for stabilizing large flying machines.
- Create: Big Cannons brings massive mechanical artillery.
- Create: Creating Space lets you design rockets and travel beyond the overworld.
- Create Deep Seas adds functional submarines and underwater engineering.
- Create Jetpack adds wearable jetpacks for personal flight.
- Create: Ornithopter Glider adds gliders and helicopter-like movement options.
- Create: Tracks expands train building and rail systems.
Food, Farming, And Brewing
- Brewin' and Chewin' expands the Farmer's Delight food ecosystem with beer and related food items.
- Create: Alchemy adds machines for processing items into chemicals and using those chemicals in new production chains.
- Create: Aquatic Ambitions adds ocean-inspired Create processing, conduit-powered systems, and renewable material paths.
- Create: Fishing Bobber Detector supports automated fishing setups.
- Create: Integrated Farming expands farming automation.
- Create: Winery adds wine brewing.
- Farmer's Delight and its addons broaden cooking, meals, and food progression.
Combat And Gear
- Create: Gunsmithing adds flintlocks, revolvers, shotguns, and launchers.
- Crystalcraft Unlimited forms a major part of gear progression with ores, gems, weapons, and armor.
- Mo' Enchantments adds extra enchantments that still feel close to vanilla.
- Tree Capitator Enchantment adds a tree-felling enchantment path.
- Vein Miner Enchantment adds an enchantment-based vein mining option.
Storage And Logistics
- Hyperbox adds a single-block pocket dimension for compact factories. Each Hyperbox can contain machines inside its own internal space while exposing inputs and outputs to the outside world, making it useful for dense production modules.
- Item Collectors collect dropped items and feed them into storage or hopper systems.
- Sophisticated Backpacks adds upgradeable backpacks for portable storage.
- Sophisticated Storage adds higher-tier chests and barrels.
- Tesseract moves items, fluids, or power wirelessly across distances.
- Tom's Simple Storage supports warehouse-style storage with Create integration.
Building And Quality Of Life
- Effortless Building adds faster building tools and placement modes.
- Measurements adds a ruler for measuring block distances.
- Notes adds in-game notes for reminders, plans, and to-do lists.
- Portable Blueprints lets you save and reuse building plans when you have the required materials.
- Wormhole adds portals for fast travel between locations and dimensions.
World Generation And Exploration
- Biomes O' Plenty adds biome variety across the world.
- Incendium reshapes the Nether into a more dramatic and rewarding dimension.
- Larion World Generation forms part of the overworld terrain and exploration experience.
- Nullscape expands and improves the End.
Controls

Ongoing Development
Create: Science Incorporated is built around interaction between many large systems, and some modded actions need dedicated compatibility before they can award the exact custom experience intended for the pack. The current progression system already covers the main gameplay loops, and future updates will continue expanding PMMO support, tuning perks, and improving the connection between skills and modded content.
Community
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I develop these projects for free in my spare time. If you are feeling generous and want to support my artwork, games, music, or modpack work, please consider donating through PayPal.
Minimum Specs And Performance
Science Incorporated is a medium-sized pack and requires 8 GB of RAM.
- Client RAM: 8 GB
- Server RAM: 12 GB
- GPU: RTX 2060 or better recommended
If you are having low FPS, try turning off the shader first. You can also switch the shader profile to UltraFast under Video Settings > Shaders.