CMW-[2.6]
What's new
Mod Updated
-Entity Culling
-End's Phantasm
-Sweety's Archeology
-Skin Layers 3D
-Simply Tents
-SuperMartijn642's Core Lib
-Sophisticated Core
-Sophisticated Storage
-Sophisticated Backpacks
-Sophisticated Backpacks Create Integration
-Smaller Nether Portals
-MSS-Moog's Soaring Strutture
-Moog's Structure Lib
-ModernFix
-MonoLib
-Not Enough Animations
-No Animal Tempt Delay
-Tidal Towns
-Trash Cans
-BaguetteLib
-Balm
-Collective
-Cupboard
-Connectivity
-Colorwheel
-Crying Portals
-Cycle Paintings
-Chat Animation [Smooth Chat]
-Underlay
-Iron's Lib
-Lios Spiral Tower Villages
-Fusion (Connected Textures)
-Fzzy Config
-Fancy Menu
-Euphoria Patches
-Puzzles Lib
-Geophilic - Vanilla Biome Overhauls
-Weather Refined
-Realistic Bees
-Just Enough Breeding
Mod Added
-Create: Solar Powered
-Maps3D
-Ocuwheel
-Oculus Unofficial
-Nullscape
-Biome Replacer
-Item Banning
-Emi Accelerator
-Cushion Backport
-Concurrent Chunk Managment Engine
-Nicelight_async_loader
Mod Removed
-Oculus
-JEIModelBridge
-Forgified Fabric API
Forge updated 47.4.23->47.4.26
Resource Packs Updated
-Motschen's Better Leaves
Resource Packs Added
-Shaped like EGG
Shaders update
-Complementary Shaders - Unbound
New Origin
-... EXECT-! ...BACKUP… [GUADENER M_2 EASY]
...ACT1V-.NG, TIME__ PROBLEM!
STUC-CK IN SIWUL@TION, FLOR-R_RA DETECTED
CONFLICT DETECTED... PAR-RADOX
Origin edit
-Reached 24 Origins! Half way trough!
Now you can obtain the "Gold Origin Medal"
-Small few edits
-Peppino rush has increased damage
-Significant changes to "Flying Fish":
Now the tanks of higher tiers [M-L] will
give you the low tier instead [S-M] of the
tank fluids.
The chances of gliding are 70% instead of 60%,
plus when failing you'll get absorption I
Now can flap (Secondary) and half heart more
Config
-Removed Ziplin Kits in the lootable
-Tweaked the F3 layout (sry for being late)
-CTOV villages are sligthly more sparse [+0.2]
-Ars Structures are slightly present [-0.1]
-Enchant Smith Camp slightly sparse [+0.1]
Quests
-The "Settings" chapter has been increased
the amount of chunk to load
-Added relative quests for the "Guardener"
-"Fairy" hidden the quests until done the first one
Recipe
-Changed the Solar Panel mod recipes and tweaked the
Sculk Panel.
-Removed the "Dried Ghast" recipe trough crafting table
-Balanced Sifter results:
[Gravel: all -0.02]
[Sand: zinc -0.01 , brass -0.02, adv -0.06]
[Soul Sand: brass -0.03, adv -0.01]
And general balance about sifting (most reduced)
-Remove from "Phantasm": Delayer,Splitter,Choral_arrow(LootTable too)
and Shadowlands
-Removed op items in the "Garnet Block" and changed to different ones
Gameplay
-Immensely performed the chunk loading in game
with no much impact with the RAM.
-F3 slightly less laggy when active, layout reduced.
-Note: Has been challenging to know what to low end pcs may cause FPS drops,
having an higher pc i can't notice the effects so let me know in the comment section.
P.S.
-Has been a good tweaking update this one, finally the battery Origins!
I'll prepare another one, you can't believe how much time i wanted to seek it!
-The "Flying Fish" was needed a balance and playablity, the sifting needed a little nerf,
probably isn't noticeable even. I've listed other 2 to come, got a struck of ideas finally!
"Guardener" yes is from Undertale Yellow but is a fangame not a game… yeah enjoy!!!
-So Flerovium does a visual bug with the Chain Conveyer when setting it up when looking
parallel to them. With high pc gear when removing it, is almost not noticeable but with low
pc really is… I'll decide to keep it for the low pc tiers and already reported the issue, is only
matter of time. In case you'll get annoy just remove it and instal "PartiCull: Particle Fix"

