Description
Create: Ground and Air is a modpack built around the Create mod and its ecosystem of addons. Every mod in this pack was hand-selected to serve a single vision: a cohesive world of mechanical engineering, automation, aerospace, and warfare - ensuring no fatal conflicts(most of the time).
From your first contraption to a fleet of airships, hopefully fighter jets and a fully automated war factory, Create: Ground and Air gives you the tools to build anything your industrial mind can conceive.
Aside from the aircraft, we can also go out of the atmosphere! With the Create: Cosmonautics mod you can freely make your own spacecraft from the rocket boosters and staging to the entire command pod! The sky is not the limit.
Let's not ignore the "ground" part of the title cause in this modpack you got a bunch of guided and unguided missiles, autocannons, normal cannons that actually have recoil when you shoot from a sable sublevel and tracks allowing for all sorts of tanks and SAM sites.
Now of course, besides all of these cool stuff, these are just highlights of some features in this modpack, not to mention you can build realistic nuclear reactors if you really want massive power outputs. and a bunch of other things.
But you might ask yourself: "But how is this any different from the other aeronautics modpacks?" well aside from the other modpacks i actually managed to fit almost ALL of the sable, create and aeronautics mods while also optimizing stability, survival friendliness and i also made sure that all of the mods are synced.
Now 97% of these mods orbit around the create mod so if you hate the create mod i highly recommend for you to NOT try this mod as it is not for you. (fun fact: this modpack is actually way older like 3 years old but its published a lot later so other people can try it too)
Please note that this modpack is still rather new and some very minor or major bugs may appear.








