CraftItYourself

Experimental
Tech modpack focused on custom items and multiblock structures

File Details

Craft It Yourself-1.0.1.zip

  • A
  • Aug 30, 2019
  • 20.15 MB
  • 13
  • 1.12.2

File Name

Craft It Yourself-1.0.1.zip

Supported Versions

  • 1.12.2

Currently, I am working on fixing things that don’t act as they should. For example. Repose is causing dirt-roofed caves to collapse. Most notable of these changes however are whitelisting various mods that add in equipment so they work properly without interference from Tinker’s Survival. I also found out that Tinker’s Survival wasn’t broken after all. I had to physically strike flint against stone blocks to get flint shards. There also was some cleanup of the HUD and the addition of a content pack for Immersive Vehicles. The change that I would say is the most significant, and the main topic of this write-up, however is the change in day length. Nighttime is quite brutal in this modpack thanks to the Epic Seige Mod, even with advanced weaponary, which is why I thought it was a good idea to give the player time to prepare. I decided it to set it to 6 times the normal amount, or 2 real hours. However, Millenaire probably will be affected by the change in daytime tickspeed and I will have to see how this turns out. In the meantime, with a host of mods affecting the day/night cycle, the process of changing the day-night cycle was quite involved.

 

See https://0something0.github.io/ for more info.

 

Todo: Powersuit railgun doesn't work properly