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Cosmic Frontiers

A journey lost through space and time. A Gregtech Modpack focused on sci-fi and arcane themes.
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Cosmic Frontiers 0.8.1

File nameCosmic Frontiers 0.8.1.zip
Uploader
GhostipediaGhostipedia
Uploaded
Oct 24, 2026
Downloads
152
Size
59.3 MB
Mod Loaders
NeoForge
File ID
9312445
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Cosmic Frontiers warning banner

CAUTION : This is a version migration, old 0.7.X worlds will be incompatible with 0.8+

! ! ! WARNING WARNING WARNING ! ! ! !

Frontiers has since last update migrated to 1.21.1 and has started to refactor progression to be a lot better quality to my goals for this pack. As a result, old worlds on 1.20.1 will not work. Old versions have also been archived to avoid confusion.

Cosmic Frontiers 1.21.1 Changelogs for All previous can be found on the release page with their respective nightly. https://github.com/Frontiers-PackForge/CosmicFrontiers/releases Note : We are currently testing against experimental patches for GTCEU:Modern, if you find bugs, please report it to me first
Issues : https://github.com/Frontiers-PackForge/CosmicFrontiers/issues

Cosmic Frontiers 0.8.1

Project Neocyte - Patch 1

Changelogs

Plenty of changes and tweaks from tester feedback, thanks everyone!

Mod Changes

  • Updated CosmicCore to the latest 1.21.1 GTM build

Content Changes (Compared from Nightly 12)

  • All Large GTM Multiblocks (Unlocked at EV) now have 16x Innate Parallel, requiring no parallel hatch by default. Parallels from hatches are additive onto innate parallels.
  • Capped the temp of most molten metals that GCYM uses to 3600
  • Migrated Large Welder/Spooler to the same EV gating as other GCYM multiblocks
  • Removed Pale Steel from the Hephaestus Cauldron and Kiln requires, it now requires normal titanium
  • Added a recipe to the heat fan
  • Simplified the MPS recipe to use LV hulls and circuits, rather than generators
  • Capacitor Batteries now use the proper canner tiers for LV/MV/HV Capacitors respectively
  • Fixed the LV ME Power Relay using itself in the recipe
  • Changed the MK1 Pressure Module to use steel frames instead of accidentally reuqiring stainless steel
  • Lowered the Tier of Most MV Welder Recipes to LV, namely for rotors
  • Removed accidental welder skips for various casings
  • Fixed the coke oven making charcoal out of otherworld logs
  • Fixed Archwood processing to use more archwood tags, covering flashing archwood types
  • Made weak binding putty a shapeless recipe
  • Changed compressed coke clay to use farmers delight straw over minecraft wheat
  • Made the Legendary Survival Overhaul juice recipes take normal water over purified water
  • Added a recipe for the ME stockpile topper hatch
  • Added Recipes for Many parts from ExtnededAE
  • Removed Neo Vitae Meteor Ritual Recipes in preparation for Frontiers themed meteors
  • Erased EV+ Recipes for Hulls/Casings/Components for now to avoid possible progression skips
  • Fixed Modular Armor having various broken states due to Frontiers attribute handling
  • Replaced tiered spawner hatches with a single tier of spawner holder, and removed the vivarium's requirement for hatch tiers
  • Fixed some visual errors with the Vivarium GUI, namely the drops/xp button having misaligned text
  • Corrected Robot Arm names with a temporary patch
  • Hid the deeds button from the inventory until the screen has more usage, keybind still persists
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