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Continental

A Terrafirmacraft inspired difficult exploration modpack also centered around homesteading and atmospheric horror.

 

More of a do whatever kind of modpack until its polished out and stuff. its playable (and fun if you know what to do... but the 3 people that have proabably actually played it and arent scraper bots prolly dont know what the fuck they're meant to do🥀) just with some inbalances. 

 

Basically the only mods u need to worry about are Natural Progression, Salty's Realistic Forging, and Better Campfires and java's fueled campfires. (theres MANY more u DEFINITELY have to worry about but whatever.) Because early game you'll be using campfires alot. Look at their mod descriptions. Also basic hostile mobs only spawn at light level 0 so the surface is safe. unless its a new moon. then ur kinda cooked if ur in the early stage of progression with no base. No their spawns aren't bugged. and crop hydration has been very nerfed- they die if they comepletely dry out. so early game u gotta rely on rain, buckets or bottles to water ur crops. putting water next to crops only hydrates the block directly next to the water source. so until u get sprinklers ur gonna have to get a lot more involved with farming. and bonemeal has been pretty nerfed. and nether portals are disabled- u have to dig down to bedrock and stand still till u see a chat message, and to get back to the overworld u dig up in the nether till bedrock and vice versa. idk ill keep adding more info. alot of stuff is inspired by terrafirmacraft. pls excuse the shitty thumbnail

I'll make some kind of tutorial manual or smth hopefully soon. nothing that tells u what to do just all the mechanics and progression related stuff. maybe patchouli maybe not I'm prolly too lazy for that.

The Continental Team

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