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ColonyQuest

A quest-based pack based around Minecolonies and trading.

ColonyQuest
 

This pack adds a large number of mods but focuses on those that work well with the Minecolonies mod. In particular, it includes a number of mods that allow you to create a colony, customize it with hundreds of decoration blocks, and make it your own as you progress through the game and explore a number of new biomes, randomly generated structures, and dungeons.  

 

The pack also includes a growing quest book that focuses on a number of mods but especially focuses on Minecolonies. In addition to normal quests, the quest book also enables certain repeatable quests to trade resources or to sell resources for emeralds and diamonds.

 

Technology mods are limited primarily to Create, which includes a variety of tools and blocks for building and decoration, but also handles automation in a manner that fits well with the pack, and Immersive Engineering for more high-end tech builds. 

 

Features

  • Minecolonies
  • FTB Quests with more than 100 quests are growing (default key binding: shift + ` ) to guide users through the pack.
  • Your spawn always includes a vanilla village to help the world feel more alive.
  • World generation improved with extra biomes from Biomes O' Plenty and the addition of dungeons and other generated structures.
  • Ars Nouveau adds magic and related automation options to the world.
  • Tech automation added via Create and Immersive Engineering.
  • Tons of additional crops added through Farmer's Delight and Mystical Agriculture  
  • Reduce stress with Corail Tombstones to save your items on death and XP Tome for storing experience. 
  • Mods selected to make the gameplay more rewarding and to allow deep customization of your village.

The ColonyQuest Team

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