File Details
Colony Creation-1.02.zip
- R
- Jan 17, 2022
- 561.02 KB
- 215
- 1.16.5
File Name
Colony Creation-1.02.zip
Supported Versions
- 1.16.5
``Added curios slots; 4 total rings 5 total charms, 2 total necklaces, 3 total spellstones, 2 total belts.
``Added sleep mod.
``Enabled platinum ore gen extremely rare, enabled platiunum spartan weaponry.
``Increased electrum base damage by 1.
``Increased electrum durability to 325.
``Increased silver durability to 480.
``Increased steel base damage by 1.
``Increased steel durability to 600.
``Increased tool belt render size. (client)
``Made builder and miner faster.
``Mutants are really strong. Made more rare.
``Removed pneumaticcraft loot.
``Turned down oregen rates of aluminum, copper, zinc, uranium, nickel.
``Removed enchants; death's odium, grimoire, pestilence's odium. (I thought I did but oops)
``Added cobblestone recipe. Cobbled deepslate, flint.
``Added stella, silver, and platinum to lucky blocks.
``Added super stick recipe.
``Blacklisted backpacks from equipment compare. (didn't do all properly, will do rest)
``Many ingots have tiers allowing for more ingot crafting uses. (bucket from aluminum or iron)
``Reduced mod rate at night. (60% from 100%)
``Incresed lucky block chance from 1-2%.
``Inverted shift behaviour for magnetic rings. (sneak to enable magnet)
``Removed starting with astral tome.
``Decreased rates of towers of the wild.
``Interdimensional recall/wormhole now available.
``Dungeon crawl rates turned down.
``Dungeons plus tower rates turned down.
``Removed fog from graveyard biomes.
``Some random things.
``Might have accidentally removed swingthroughgrass, maybe.
Known Bug
-Morph consumes dragon corpses on the first kill per type, not per stage, but per fire, ice, lightning. I may blacklist this but for now idc.

