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Colonial Engineers

Minecolonies, Multi-block Machines, Space!

File Details

Colonial Engineers-1.9.7.zip

  • R
  • Jul 1, 2019
  • 803.48 KB
  • 291
  • 1.12.2

File Name

Colonial Engineers-1.9.7.zip

Supported Versions

  • 1.12.2

v1.9.7 - Minor Adjustments
UPDATED Advanced Rocketry, Cooking for Blockheads, Minecolonies, Patchouli, and Quark to their latest versions.
Still having issues with AR Crafting processes displaying ITEM outputs in JEI (FLUID outputs display just fine). I have a recipe list on my Discord for the *customized* recipes (not the defaults) utilizing these machines until this issue is resolved ( https://discord.gg/U5mvusx )
CHANGED AR HoverCraft recipe to require more 'endgame' components, since every other similar vehicle in the pack requires fuel of some sort.
CHANGED Immersive RailRoading configs:
- Allow Radio Control of all Trains (B:RadioEquipmentRequired=false)
- Diesel Engines don't overheat (B:canDieselEnginesOverheat=false)
- Steam Engines still overheat and explode, but the Explosions will no longer destroy your base (B:explosionEnvDamageEnabled=false)
- Trains ARE mightier than Creepers! (B:trainMobExplosionDamage=false)
- Track laying doesn't need to be THAT expensive (D:BedCostMultiplier=0.05 ; D:RailCostMultiplier=0.05 - both changed from default 0.25)
- Model Trains ARE actually Toys that can be mildly useful, but really, still toys (B:ModelFuelRequired=false)

 

v1.9.6 - Oops, I broke things again. Here's yer Fix.
ADDED FoamFix & BetterFPS
UPDATED Advanced Rocketry and LibVulpes to their latest versions.
REMOVED a miscreant comma from SieveRegistry.json (json validators are a thing! Use them future-me!)
FIXED errors in my brain that resulted in most productive OrePiece generation to be 'sifting from unobtainable blocks', and then made a way to obtain them.

 

 

v1.9.5 - Planes, Tweaks & Automobiles!
Special Note:
It has just recently been brought to my attention that the *Transporters* from Ultimate Car Mod do NOT function properly! They do not move at proper speed or turn. They're cool to look at, and store things in, but from what I can tell we shouldn't expect them to work anytime soon. With that in mind -
ADDED MrCrayfishs' Vehicle Mod 
{NOTE: The Vehicles in this mod use 'Fuelium' exclusively. Fuelium production has been ENTIRELY shifted to IE Processing. Squeeze Blaze Rods or Incinidberries for Blaze Juice. Mix PlantOil w/ Ender Dust & Chorus Fruit. Refine them together for Fuelium.}
UPDATED AutoRegLib, B.A.S.E., CraftTweaker, Ex Nihilio Creatio, JEHC, JER, Minecolonies, Pneumaticraft, Quark, ShadowFacts' Forgelin, and Stargate Network to their latest versions.
REMOVED Herobri- er, Veinminer. For real this time.
CHANGED *MANY* sifting results, consult JEI for details.
TWEAKED recipes for several things (Again, JEI is there for a reason):
- PCB Blueprint can now be crafted in Engineers Workbench (Blueprint: 'Circuit Boards')
- OpenComputers MicroChips are now crafted in the Precision Assembler (AdvRktry)
- Tweaked recpies for AR Circuit Wafers to integrate them into crafting chain for MicroChips
- Vehicle Engines for Ultimate Car Mod (UCM) & MrCrayfishs' Vehicle Mod (CVM) are all crafted in the Engineers Workbench (Blueprints: 'Electric Engines', 'Small Engines', & 'Large Engines'
- Wheels for CVM are 'upgrade' craft of the wheels from UCM. Also can be crafted back (upgrade materials are lost in process), except for CVM 'Stock' wheels (straight swap with UCM wheels)
- CVM Fluid Pump & Fluid Pipes are a craft-swap for their IE Counterparts. Both Mods Pumps/Pipes will interact with each other perfect functionality, and only minor Visual weirdness.
  --CVM Pipes only push one direction, making for tighter pipelines without having to disconnect every block.
  --CVM Pump only pull from one source and will NOT pickup fluids from in world, BUT are smaller than the IE Pump.

 

 

 

v1.9.4 - Minor Adjustments & Updates
UPDATED
 Backpacks!, Bonsai Trees, Chisel&Bits, Dungeon Tactics, MineColonies, Harvestcraft, Quark and The Lost Cities to their latest versions.
FIXED
 Several incorrectly listed entries in minecolonies.cfg 
TWEAKED
 recipes for several things:
- Backpack Restorer no longer calls for non-existant item in center
- Tough Fabric (IE) can now be crafted with Woven Cotton & Treated Sticks (in addition to default)
- Removed Dungeon Tactics steel fabrication recipes, as they totally broke my intended progression
- Properly added Capacitor/Transistor recipes to 'Common Crafting Components' blueprint (Produces 1. Same recipe in 'Precision Assembler' produces 4)
- Properly updated Spatial Storage Cell & Fluid Storage Cell recipes to use steel instead of Iron
- Adjusted recipes for ME Fluid interaction-parts to be more in-theme with rest of the pack
- Added a recipe for a Compressor (yes, it's a bit ridiculous, as should be expected)

 

 

v.1.9.3 - Additive Fixin & Mixin
ADDED OpenComputers (And tweaked some of it's recipes to fit thematically with rest of the pack) & Patchouli (in-game guides)
REPLACED VeinMiner with OreExcavation
UPDATED AutoRegLib, Dungeon Tactics, Ex Nihilio Creatio, Minecolonies, & Quark to their latest versions.
TWEAKED Output/processing config for MineColonies professions that parallel ExNihilo functions (Crusher/Sifter)
CHANGED RECIPES (Always remember, JEI is your friend):
- Most(all) circuit boards should now be Engineers' Workbench recipes (Blueprint: 'Circuit Boards') 
- Unified 'transistor' items in recipes to all use Pneumaticraft Transistor
- Removed 'Transistor', 'Capacitor', and 'Empty PCB' recipes from Pressure Chamber
- Transistor & Capacitor moved to Engineers' Workbench (BP: 'Common Crafting Components')
- Empty PCB crafted in Press(ImmEng) or cheaper in Rolling Machine (AdvRktry)

 

 

 

 

v1.9.2 - May contain world breakage!
UPDATED Advanced Rocketry, Alternating Flux, AutoRegLib, B.A.S.E., Better Builders Wands, Biomes O'Plenty, Chisel&Bits, Cooking for Blockheads, CraftTweaker, Dungeon Tactics, Horse Power, Immersive Engineering, Immersive Railroading, JourneyMap, JEHC, JEI, LibVulpes, MineColonies, HarvestCraft, PnuematicCraft Repressurized, Quark, Stargate Network, The Lost Cities, & TOP Addons to their latest versions.
CHANGED RECIPES (Always remember, JEI is your friend):
  - AE2 upgrade card base items (Basic Card / Advanced Card) now output 4 products per craft (up from 1)
  - Moved Stargate (Core & Controller) Crystal recipes to AR Crystalizer, for more materials
  - IE 'Additional Capacitors' <immersiveengineering:toolupgrade:9> recipe changed to be a bit more resource friendly
  - LibVulpes Copper/Gold/Aluminum Coils now interchange with Copper/Electrum/High-Voltage Coil Blocks from ImmersiveEngineering respectively.
  - LibVulpes Titanium & Iridium Coils now have more in-depth crafting process, involving several AR Multiblocks for the actual crafting, and resources from several other multiblock systems.
  - Drill block for Mining Rockets has more involved recipe, but yields 3 instead of 1
  - OmniDirectional Hoppers now have a recipe more fitting with other hoppers in the pack
CHANGES that MAY break things in your existing world:

  - Dungeon Tactics oreClusters & oreBlocks changed back-end naming (ex. cluster_iron -> iron_cluster, ore_enddiamond -> enddiamond_ore) They still exist and scripting has been changed to use new naming, but any of these items/blocks existing in your world may disappear!
  - SGCraft removed their 'Capacitor' item that was simply used for crafting before. Also renamed & added a few items. {{If you immediately know the incredible power within, you've already fallen into the rabbit hole}}

 

 

 

v1.9.1 - Colonies in SPAAAAaaaaccce!

UPDATED Advanced Rocketry, Aroma1997Core, AutoRegLib, B.A.S.E., LibVulpes, Minecolonies, and Quark to their latest versions.

UPDATED Minecolonies config to allow Colonies in Dimensions other than the Overworld!

UPDATED Custom Schematics to new Structurize formatting - To update your own schematics:

     Place original Minecolonies schematics into structurize\updater\input\

     In game run command /updateschematics This will place updated copies into the structurize\updater\output\ folder. Move them to structurize\schematics\to use them in-game.

 

 

v1.9.0 - Mod Updates & Awaited Features
UPDATED to Forge-14.23.5.2815
UPDATED
 Advanced Rocketry, Applied Energistics, Aroma1997Core, AutoRegLib, B.A.S.E., Backpacks!, Bad Wither No Cookie, Better Builders Wands, Biomes O'Plenty, Bonsai Trees, Chisel, Chisel & Bits, Clumps, ConnectedTextureMod, Cooking for Blockheads, CraftTweaker, Dungeon Tactics, Exchangers, Grappling Hook, Horse Power, Immersive Engineering, Immersive Railroading, JourneyMap, JEHC, JEI, LibVulpes, Minecolonies, Pams' HarvestcCaft, PnuematicCraft Repressurized, Quark, Redstone Flux, ShetiPhianCore, Storage Drawers, The Lost Cities, The One Probe, Tomb Many Graves, TOP Addons, Ultimate Car Mod, & Vanilla Automation to their latest versions.
REMOVED 
Stargate AtlantisCraft in favor of Stargate Network (More up-to-date/updated SG Mod, also allows removal of native recipes!)
UPDATED
 a few scripts due to back-end changes