File Details
Colonial Engineers-1.9.2.zip
- R
- May 24, 2019
- 736.63 KB
- 142
- 1.12.2
File Name
Colonial Engineers-1.9.2.zip
Supported Versions
- 1.12.2
v1.9.2 - May contain world breakage!
UPDATED Advanced Rocketry, Alternating Flux, AutoRegLib, B.A.S.E., Better Builders Wands, Biomes O'Plenty, Chisel&Bits, Cooking for Blockheads, CraftTweaker, Dungeon Tactics, Horse Power, Immersive Engineering, Immersive Railroading, JourneyMap, JEHC, JEI, LibVulpes, MineColonies, HarvestCraft, PnuematicCraft Repressurized, Quark, Stargate Network, The Lost Cities, & TOP Addons to their latest versions.
CHANGED RECIPES (Always remember, JEI is your friend):
- AE2 upgrade card base items (Basic Card / Advanced Card) now output 4 products per craft (up from 1)
- Moved Stargate (Core & Controller) Crystal recipes to AR Crystalizer, for more materials
- IE 'Additional Capacitors' <immersiveengineering:toolupgrade:9> recipe changed to be a bit more resource friendly
- LibVulpes Copper/Gold/Aluminum Coils now interchange with Copper/Electrum/High-Voltage Coil Blocks from ImmersiveEngineering respectively.
- LibVulpes Titanium & Iridium Coils now have more in-depth crafting process, involving several AR Multiblocks for the actual crafting, and resources from several other multiblock systems.
- Drill block for Mining Rockets has more involved recipe, but yields 3 instead of 1
- OmniDirectional Hoppers now have a recipe more fitting with other hoppers in the pack
CHANGES that MAY break things in your existing world:
- Dungeon Tactics oreClusters & oreBlocks changed back-end naming (ex. cluster_iron -> iron_cluster, ore_enddiamond -> enddiamond_ore) They still exist and scripting has been changed to use new naming, but any of these items/blocks existing in your world may disappear!
- SGCraft removed their 'Capacitor' item that was simply used for crafting before. Also renamed & added a few items. {{If you immediately know the incredible power within, you've already fallen into the rabbit hole}}
v1.9.1 - Colonies in SPAAAAaaaaccce!
UPDATED Advanced Rocketry, Aroma1997Core, AutoRegLib, B.A.S.E., LibVulpes, Minecolonies, and Quark to their latest versions.
UPDATED Minecolonies config to allow Colonies in Dimensions other than the Overworld!
UPDATED Custom Schematics to new Structurize formatting - To update your own schematics:
Place original Minecolonies schematics into structurize\updater\input\
In game run command /updateschematics This will place updated copies into the structurize\updater\output\ folder. Move them to structurize\schematics\to use them in-game.
v1.9.0 - Mod Updates & Awaited Features
UPDATED to Forge-14.23.5.2815
UPDATED Advanced Rocketry, Applied Energistics, Aroma1997Core, AutoRegLib, B.A.S.E., Backpacks!, Bad Wither No Cookie, Better Builders Wands, Biomes O'Plenty, Bonsai Trees, Chisel, Chisel & Bits, Clumps, ConnectedTextureMod, Cooking for Blockheads, CraftTweaker, Dungeon Tactics, Exchangers, Grappling Hook, Horse Power, Immersive Engineering, Immersive Railroading, JourneyMap, JEHC, JEI, LibVulpes, Minecolonies, Pams' HarvestcCaft, PnuematicCraft Repressurized, Quark, Redstone Flux, ShetiPhianCore, Storage Drawers, The Lost Cities, The One Probe, Tomb Many Graves, TOP Addons, Ultimate Car Mod, & Vanilla Automation to their latest versions.
REMOVED Stargate AtlantisCraft in favor of Stargate Network (More up-to-date/updated SG Mod, also allows removal of native recipes!)
UPDATED a few scripts due to back-end changes
v1.8.10 The Final Update - Pack Complete!
UPDATED to forge-14.23.4.2760
UPDATED Advanced Rocketry, Alternating Flux, AutoRegLib, Backpacks, Chisel, Chisel&Bits, CodeChickenLib, CookingForBlockheads, DungeonTactics HorsePower, Immersive Engineering, Immersive Railroading, JEI, JER, LibVulpes, MineColonies, Harvestcraft, Platforms, PneumatiCraft, Quark, ShetiPhianCore, LostCities, The One Probe, ToPAddons, and Vending Blocks to their latest versions.
DID NOT Update GrappleGun Mod due to changes to the crafting methods used by the mod, which would have broken existing items/scripting.
As the Update Title says, this will be the final update for this pack. 14 months, quite a few changes from the original modlist, but it's finally got the gameplay-feel I had in mind when I set out. Unfortunately, this update also heralds the beginning of the end for my public Colonial Engineers server. With the projects I have in front of me, maintaining a public modded server like that was starting to fall far behind in priority. Perhaps in the future, with a proper admin team alongside me, I'll open another. Thank you all for at least checking out the pack! I do have a few other ideas in-dev, so keep an eye out, or come hang out on Discord (link in the pack description, on the main page).
~Nachtflame~
v1.8.9
UPDATED to forge-14.23.4.2747
UPDATED Advanced Rocketry, Aroma1997Core, AromaBackup, B.A.S.E., Biomes O'Plenty, Chicken Chunks, Chisel&Bits, CodeChickenLib, ConnectedTexturesMod, CookingForBlockheads, DungeonTactics, Funky Locomotion, Horsepower, Immersive Cables, Immersive Engineering, Immersive Railroading, JEHC, JEI, LibVulpes, MineColonies, PneumatiCraft, and TOP Addons to their latest versions.
FIXED formatting errors in scripts
ADJUSTED Asteroid configs for a bit more distinctive variety.
v1.8.8
UPDATED Advanced Rocketry, Better Builders' Wands, BibloCraft, Clumps, CodeChickenLib, ConnectedTexturesMod, CraftTweaker, ExNihiloCreatio, Exchangers, Immersive Cables, Immersive Engineering, JEHC, JEI, MineColonies, PneumatiCraft, Stargate Atlantiscraft, Storage Drawers, The Lost Cities, and Vanilla Autmationto their latest versions.
ADDED many more blocks to the acceptable list for the Platformer
ADJUSTED ME System power usage numbers downward a bit
FIXED Asteroid file, again.
v1.8.7
ADDED Clumps w/coremod B.A.S.E.
UPDATED AutoRegLib, Bad Wither No Cookie - Reloaded, CookingForBlockheads, JEI, MineColonies, Quark, and ShetiPhianCore to their latest versions.
ADJUSTED Energy numbers for powering ME systems.
FIXED scripting errors in some recipes (Import Bus using wrong core, Interface conversion, mini-gun ammo), and adjusted some others (Hopping Bonsai, Supply Camp/Ship)
ADJUSTED Formatting of all script files to be easier to read/edit.
v1.8.6 - From the Modders
UPDATED Advanced Rocketry, CodeChickenLib, Cooking For Blockheads, Immersive Railroading, JEI, MineColonies, PneumatiCraft, The Lost Cities, The One Probe,and Veinminer to their latest versions.
v1.8.5 - There, I fixed it, again...
UPDATED Backpacks!, Bonsai Trees, ConnectedTexturesMod, ImmersiveTech, LibVulpes, MineColonies, and Stargate Atlantiscraft to their latest versions.
FIXED Pneumatic Scripts to remove erroneous Liquid Compressor recipe, and revert bullet recipe so that Potion bullets can be crafted.
FIXED Flowers script so lily-pads can actually be crafted.
v1.8.4 - Now with 99% less-important builders!
UPDATED MineColonies, RedstoneFlux, Lost Cities, and TOP Addons to their latest versions.
ADDED Titanium/Naquadah pieces to combined in compacting drawers
ADDED Titanium Chunks to HorsePower grinders
CONFIRMED Through testing that Colonial Builders trying to path no longer cause huge lag spikes.
v1.8.3 - ... just another spin here, and finished!
UPDATED HorsePower, JEI, and MineColonies to their latest versions.
FIXED formatting errors in CompostRegistry.json & Pneumatic script file.
v1.8.2 - ... push that button for me will ya, oh and yank that lever there...
UPDATED Advanced Rocketry, BibloCraft, ViesCraft, TombManyGraves, ImmersiveTech, JEI, Chisel&Bits, Iron Backpacks, and MineColonies to their latest versions.
ADDED recipes for making some items that were still ridiculously difficult to find in the Recomended World type, or that I'd failed to once again figure the material cost for.
FIXED typos in scripts.
v1.8.1 - A few more adjustments here, twist that thing there, give this a whack...
UPDATED JEI, MineColonies, PneumatiCraft, & ViesCraft to their latest versions.
CHANGED recipes for PneumatiCraft to integrate with existing tech-tree.
CHANGED most trades for Amadron Tablet to use Platinum Clusters as currency instead of Emeralds.
CHANGED LostCities:Wasteland profile a bit more for less Gravel/Stone Beach biomes, and more scattered biome generation.
v1.8.0 - When following recommendations wasn't a good idea...
UPDATED Config for LostSouls, as well as profile LostCities:Wasteland, to reflect the Intended experience of the pack (Less 'Dead City of Death', more 'Barren Ruined World')
ADDED Biome O' Plenty and PneumaticCraft: Repressurized
CHANGED Settings for LostSouls
v1.7.1 - See 1.7.0 notes for important details if updating from pre-1.7.0
UPDATED JEI, LoginShield, and Harvestcraft to their latest versions.
FIXED several broken scripts
ADDED recipes for Harvestcraft Bee Grub & Royal Jelly due to severe lack of hive generation in recommended world-type.
v1.7.0 - WOOSH! Stargates!
NOTE: This update removes content! Be sure to BACKUP EXISTING WORLDS if you wish to continue them, BEFORE updating! Also, Stargate Atlantiscraft is currently not allowing me to remove it's native recipes. Once I can they WILL go away. You've been warned!
For the Intended Experience, consider playing in a LostCities Wasteland Overworld. There are now recipes in place to provide for most 'impossible to find' resources in such a scenario. Open to suggestions (via Discord) on things I may have missed.
UPDATED Advanced Rocketry, AutoRegLib, Backpacks!, Ex Nihilo Creatio, Exchangers, Immersive Engineering, Immersive Tech, Iron Backpacks, JEI, JEHC, LibVulpes, MineColonies, TombManyGraves, TOP Addons to their latest versions.
REMOVED Everlasting Abilities & Waystones
ADDED Stargate Atlantiscraft & changed recipes to be more expensive before getting into AE, with less expensive recipes using AE components
v1.6.1 - There are 4 lights!
UPDATED Mods that had updates to most current Version.
FIXED Invalid Scripting, that had resulted in broken recipes.
REBUILT CT-Script files to be more organized, and easier to de-bug.
**WARNING: THIS UPDATE MAY BREAK EXISTING WORLDS!** Backup your worlds before loading them in this update if you want to keep them!!
v1.6.0 - Round borders in a Square world? No more!
UPDATED MineColonies to latest versions, using Square Border
REPLACED Appplied Llamagistics, with Applied Energistics, and added Immersive Cables (IE style wiring for ME Systems)
CHANGED Wire Breakage & Damage for Immersive Engineering have been turned back ON.
REMOVED oreDict tags from 2x2, 3x3, and unpacking press molds - This will allow them to once again be used in the press.
CHANGED recipe for compacting drawer to accept ONLY "unpacking press mold" instead of oreDict list
REMOVED Giacomo's Foundry due to far too many broken recycling chains to fix in the configs.
ADDED more options to Wooden Crucible for obtaining water (things that make sense mostly, try it out)
ADDED BonsaiTrees for automation of tree farming. (Note: Default recipe for the "Hopping Bonsai Pot" is far to simple for what it does in my opinion)
v1.5.3b - Slight oops
Fixed via CraftTweaker, the recipe for Harvestcraft Water Filter that defaults to crafing an Aipary.
Changed settings in Immersive Engineering to turn WIRE BREAKAGE, and WIRE DAMAGE off (Temporarily).
ADDED MOD Alternating Flux - Had intended it to be in with 1.5.3, oops. Wire lengths are set to 64 blocks, loss rate lowered from 0.005 to 0.002, making them incredibly good for long-tange power transmission.
Again, starting with an apology for my obvious lack of math-brain when making the previous recipe for Compacting Drawers. They should be quite a bit less painful to craft now (i.e. no longer costing 22 Steel, IF you had a press, 44 if not).
~Nachtflame
v1.5.3 - Better at math
CHANGED my own recipe changes to clean up recipe lists and make some {cough} more reasonable.
ADDED more Asteroids for automated missions
ADDED many more ores to Geode generation list
CHANGED dimensions in which Water and Oil Aquifers are allowed to spawn (No more Pumping on space stations!!)
REDUCED energy cost of Wireless Terminals
Updated most all mods.
INCLUDED Custom MineColonies Schematics (all included with permission of their creators):
- Apartments (Citizen Huts, tile-able) by Landstryder
- Roads (using CarMod Asphalt for your Cars) by LuneTouche
- Immersive (Multi-block Machinery, built by Colonists!) by LuneTouche
- Clear, Flatte, Fill (useful for exactly what they sound like, 8x8 & 16x16) by Nachtflame
Please note: This version of the pack contains what I've been told is the last stable version of MineColonies to use the Circular Colony Borders. WHEN I update to the Square Borders, I will adjust the Pack Default Chunk Radius to fit entirely inside the current Circular Radius of 200m. This will be to avoid contact or Overlap of Neighboring Colony borders in existing worlds. If you are playing single-player you are of course welcome to re-adjust this as you wish, but Server Operators that have been using the Pack Defaults would be advised to continue with the new defaults at that time. If you run a server and have adjusted the settings for the your server already, I'd suggest making sure the new settings will not cause overlap.
I'd like to start this changelog by offering my appologies to anyone that has experienced crashes that point to LostSouls spawning. I had SEVERAL mob names incorrect in the configs, which was the source of those crashes.
That has now been fixed, so enjoy!*
~Nachtflame
*-Enjoyment only likely if you actually like trying to kill mobs with vastly more health than you!
v1.5.2 - There, I Fixed it!
+ADDED BackPacks!
+ADDED Exchangers
Updated all mods to Current (as of Jan.17.2018)
Many Recipe Tweaks (Should be no more recipe-conflicts, if you find one, please let me know!)
v1.5.0 - And Beyond
**PLEASE NOTE** Due to major changes to the content of the pack, if you have a world you want to keep for 1.4.1, update to a new profile!
+ ADDED Iron Backpacks
+ ADDED Swing Through Grass
+ ADDED Waystones
+ ADDED Advanced Rocketry
+ ADDED Applied Llamagistics (Gated behind space travel, and hefty power demands)
+ ADDED Chicken Chunks (Gated behind space travel)
+ ADDED Lost Cities & Lost Souls
- REMOVED PrimalCore
- REMOVED Steve's Carts Reborn/Reborn Core
- REMOVED Spartan Shields
- REMOVED Astikoor - Horse Carts
- REMOVED Rope Bridge
v1.4.1 - Bugfixes, Config Tweaks, & Horse Carts (Oh my!)
- Updated all mods to most recent versions available.
- ADDED Astikoor [Horse Carts], which also adds a Horse-drawn plow.
- CONFIG changes made for additional heat sources under the Crucible for creation of Lava.
- CONFIG changes made adding resources from sifting crushed endstone. This make it possible to get all resources needed to get any default MineColonies Builder hut to L5 without leaving the Overworld. Still have to travel if you want the loot from there though.
v1.4.0 - The Mary-Poppins update (Practically perfect in every way)
- Now runs on Forge 2562
- REMOVED Personal Cars - Felt it didn't really fit the aesthetic of the pack
+ ADDED Ultimate Car Mod - Better Aesthetic fit, also they require Fuel.
Once a car has used it's initial load of fuel, it can be refueled through UCM's Fuel Stations or Canisters using the following:
(in order of Least efficient, to Most):
* Wooden Cars (1 & 2 seat): Creosote, Plant Oil, Ethanol, Gasoline
* Transporter: Plant Oil, Creosote, BioDiesel, Diesel
* Sports Car: Ethanol, BioDiesel, Gasoline
- DISABLED recipes for UCM's fuel production machines, (at the time of this build) they do not seem to interact with existing power-framework in the pack (despite listing as RF based).
+ ADDED Better Builders' Wands
+ ADDED Giacomo's Foundry for all your Tool/Armor recycling needs.
+ RE-ENABLED World Generation from PrimalCore in the End dimension.
Thank you to An_Sar for the config option to disable the end-grass teleportation!!
v1.3.1 - Hotfix Update
- Updated to latest Forge
- Fixed instance name when installing pack.
v1.3.0 - Steel Yourself
+ Added 'Bad Wither, No Cookie'
+ Added 'Immersive Tech' - for those who feel the Diesel Generator isn't enough power.
+ Added 'Immersive Railroading' - Scale Trains. Oh My Geezers. Time to crank up a Steelworks!
- REMOVED world generation in the End dimension by 'PrimalCore'. (If you've been there already, you'll understand why. If not, be grateful.)
v1.2.0 - Upgrade to 1.12.2
*** If you have issues with performance due to low-memory - I'd suggest disabling JourneyMap in favor of Mapwriter2. (Under "Profile Options" on your launcher, unlock this pack, then toggle the buttons next to JourneyMap and Mapwriter) ***
+ Added 'Login Shield' & 'No More Recipe Conflict'
Updated all other mods to most recent versions.
v1.1.0 - The 'World Eater' update.
***If you have a world you are fond of, I suggest updating to a new instance with this update to keep your old world in-tact!!***
- REMOVED MODS: Mystical Agriculture, Lost Cities, OreExcavation, Natura/Mantle
+ Added "Steve's Carts Reborn"/RebornCore
NOTE: This update also introduces MineColonies' Barbarian Raiders that will attack your colony once you have 5 or more citizens! Prepare your Guards!
v1.0.3
-Added 'TombManyGraves2'
-Added 'ExNihiloCreatio' (Mostly for water collection, also tweaked some other things)
-Added 'Chisel', and 'Chisel & Bits' for more building options
-Added 'Vending Block' and 'EnderPay'
-Fixed: Skillet recipe added to Manual Grindstone; since crafting recipe conflicts with Iron Cutlass.
v1.0.2 "Oopsie Update #2"
Re-added Horsepower to the modlist.
v1.0.1
-Reconfigured wooden tools to be craftable

