File Details
Colonial Engineers-1.8.2.zip
- R
- May 26, 2018
- 685.55 KB
- 224
- 1.12.2
File Name
Colonial Engineers-1.8.2.zip
Supported Versions
- 1.12.2
v1.8.2 - ... push that button for me will ya, oh and yank that lever there...
UPDATED Advanced Rocketry, BibloCraft, ViesCraft, TombManyGraves, ImmersiveTech, JEI, Chisel&Bits, Iron Backpacks, and MineColonies to their latest versions.
ADDED recipes for making some items that were still ridiculously difficult to find in the Recomended World type, or that I'd failed to once again figure the material cost for.
FIXED typos in scripts.
v1.8.1 - A few more adjustments here, twist that thing there, give this a whack...
UPDATED JEI, MineColonies, PneumatiCraft, & ViesCraft to their latest versions.
CHANGED recipes for PneumatiCraft to integrate with existing tech-tree.
CHANGED most trades for Amadron Tablet to use Platinum Clusters as currency instead of Emeralds.
CHANGED LostCities:Wasteland profile a bit more for less Gravel/Stone Beach biomes, and more scattered biome generation.
v1.8.0 - When following recommendations wasn't a good idea...
UPDATED Config for LostSouls, as well as profile LostCities:Wasteland, to reflect the Intended experience of the pack (Less 'Dead City of Death', more 'Barren Ruined World')
ADDED Biome O' Plenty and PneumaticCraft: Repressurized
CHANGED Settings for LostSouls
v1.7.1 - See 1.7.0 notes for important details if updating from pre-1.7.0
UPDATED JEI, LoginShield, and Harvestcraft to their latest versions.
FIXED several broken scripts
ADDED recipes for Harvestcraft Bee Grub & Royal Jelly due to severe lack of hive generation in recommended world-type.
v1.7.0 - WOOSH! Stargates!
NOTE: This update removes content! Be sure to BACKUP EXISTING WORLDS if you wish to continue them, BEFORE updating! Also, Stargate Atlantiscraft is currently not allowing me to remove it's native recipes. Once I can they WILL go away. You've been warned!
For the Intended Experience, consider playing in a LostCities Wasteland Overworld. There are now recipes in place to provide for most 'impossible to find' resources in such a scenario. Open to suggestions (via Discord) on things I may have missed.
UPDATED Advanced Rocketry, AutoRegLib, Backpacks!, Ex Nihilo Creatio, Exchangers, Immersive Engineering, Immersive Tech, Iron Backpacks, JEI, JEHC, LibVulpes, MineColonies, TombManyGraves, TOP Addons to their latest versions.
REMOVED Everlasting Abilities & Waystones
ADDED Stargate Atlantiscraft & changed recipes to be more expensive before getting into AE, with less expensive recipes using AE components
v1.6.1 - There are 4 lights!
UPDATED Mods that had updates to most current Version.
FIXED Invalid Scripting, that had resulted in broken recipes.
REBUILT CT-Script files to be more organized, and easier to de-bug.
**WARNING: THIS UPDATE MAY BREAK EXISTING WORLDS!** Backup your worlds before loading them in this update if you want to keep them!!
v1.6.0 - Round borders in a Square world? No more!
UPDATED MineColonies to latest versions, using Square Border
REPLACED Appplied Llamagistics, with Applied Energistics, and added Immersive Cables (IE style wiring for ME Systems)
CHANGED Wire Breakage & Damage for Immersive Engineering have been turned back ON.
REMOVED oreDict tags from 2x2, 3x3, and unpacking press molds - This will allow them to once again be used in the press.
CHANGED recipe for compacting drawer to accept ONLY "unpacking press mold" instead of oreDict list
REMOVED Giacomo's Foundry due to far too many broken recycling chains to fix in the configs.
ADDED more options to Wooden Crucible for obtaining water (things that make sense mostly, try it out)
ADDED BonsaiTrees for automation of tree farming. (Note: Default recipe for the "Hopping Bonsai Pot" is far to simple for what it does in my opinion)
v1.5.3b - Slight oops
Fixed via CraftTweaker, the recipe for Harvestcraft Water Filter that defaults to crafing an Aipary.
Changed settings in Immersive Engineering to turn WIRE BREAKAGE, and WIRE DAMAGE off (Temporarily).
ADDED MOD Alternating Flux - Had intended it to be in with 1.5.3, oops. Wire lengths are set to 64 blocks, loss rate lowered from 0.005 to 0.002, making them incredibly good for long-tange power transmission.
Again, starting with an apology for my obvious lack of math-brain when making the previous recipe for Compacting Drawers. They should be quite a bit less painful to craft now (i.e. no longer costing 22 Steel, IF you had a press, 44 if not).
~Nachtflame
v1.5.3 - Better at math
CHANGED my own recipe changes to clean up recipe lists and make some {cough} more reasonable.
ADDED more Asteroids for automated missions
ADDED many more ores to Geode generation list
CHANGED dimensions in which Water and Oil Aquifers are allowed to spawn (No more Pumping on space stations!!)
REDUCED energy cost of Wireless Terminals
Updated most all mods.
INCLUDED Custom MineColonies Schematics (all included with permission of their creators):
- Apartments (Citizen Huts, tile-able) by Landstryder
- Roads (using CarMod Asphalt for your Cars) by LuneTouche
- Immersive (Multi-block Machinery, built by Colonists!) by LuneTouche
- Clear, Flatte, Fill (useful for exactly what they sound like, 8x8 & 16x16) by Nachtflame
Please note: This version of the pack contains what I've been told is the last stable version of MineColonies to use the Circular Colony Borders. WHEN I update to the Square Borders, I will adjust the Pack Default Chunk Radius to fit entirely inside the current Circular Radius of 200m. This will be to avoid contact or Overlap of Neighboring Colony borders in existing worlds. If you are playing single-player you are of course welcome to re-adjust this as you wish, but Server Operators that have been using the Pack Defaults would be advised to continue with the new defaults at that time. If you run a server and have adjusted the settings for the your server already, I'd suggest making sure the new settings will not cause overlap.
I'd like to start this changelog by offering my appologies to anyone that has experienced crashes that point to LostSouls spawning. I had SEVERAL mob names incorrect in the configs, which was the source of those crashes.
That has now been fixed, so enjoy!*
~Nachtflame
*-Enjoyment only likely if you actually like trying to kill mobs with vastly more health than you!
v1.5.2 - There, I Fixed it!
+ADDED BackPacks!
+ADDED Exchangers
Updated all mods to Current (as of Jan.17.2018)
Many Recipe Tweaks (Should be no more recipe-conflicts, if you find one, please let me know!)
v1.5.0 - And Beyond
**PLEASE NOTE** Due to major changes to the content of the pack, if you have a world you want to keep for 1.4.1, update to a new profile!
+ ADDED Iron Backpacks
+ ADDED Swing Through Grass
+ ADDED Waystones
+ ADDED Advanced Rocketry
+ ADDED Applied Llamagistics (Gated behind space travel, and hefty power demands)
+ ADDED Chicken Chunks (Gated behind space travel)
+ ADDED Lost Cities & Lost Souls
- REMOVED PrimalCore
- REMOVED Steve's Carts Reborn/Reborn Core
- REMOVED Spartan Shields
- REMOVED Astikoor - Horse Carts
- REMOVED Rope Bridge
v1.4.1 - Bugfixes, Config Tweaks, & Horse Carts (Oh my!)
- Updated all mods to most recent versions available.
- ADDED Astikoor [Horse Carts], which also adds a Horse-drawn plow.
- CONFIG changes made for additional heat sources under the Crucible for creation of Lava.
- CONFIG changes made adding resources from sifting crushed endstone. This make it possible to get all resources needed to get any default MineColonies Builder hut to L5 without leaving the Overworld. Still have to travel if you want the loot from there though.
v1.4.0 - The Mary-Poppins update (Practically perfect in every way)
- Now runs on Forge 2562
- REMOVED Personal Cars - Felt it didn't really fit the aesthetic of the pack
+ ADDED Ultimate Car Mod - Better Aesthetic fit, also they require Fuel.
Once a car has used it's initial load of fuel, it can be refueled through UCM's Fuel Stations or Canisters using the following:
(in order of Least efficient, to Most):
* Wooden Cars (1 & 2 seat): Creosote, Plant Oil, Ethanol, Gasoline
* Transporter: Plant Oil, Creosote, BioDiesel, Diesel
* Sports Car: Ethanol, BioDiesel, Gasoline
- DISABLED recipes for UCM's fuel production machines, (at the time of this build) they do not seem to interact with existing power-framework in the pack (despite listing as RF based).
+ ADDED Better Builders' Wands
+ ADDED Giacomo's Foundry for all your Tool/Armor recycling needs.
+ RE-ENABLED World Generation from PrimalCore in the End dimension.
Thank you to An_Sar for the config option to disable the end-grass teleportation!!
v1.3.1 - Hotfix Update
- Updated to latest Forge
- Fixed instance name when installing pack.
v1.3.0 - Steel Yourself
+ Added 'Bad Wither, No Cookie'
+ Added 'Immersive Tech' - for those who feel the Diesel Generator isn't enough power.
+ Added 'Immersive Railroading' - Scale Trains. Oh My Geezers. Time to crank up a Steelworks!
- REMOVED world generation in the End dimension by 'PrimalCore'. (If you've been there already, you'll understand why. If not, be grateful.)
v1.2.0 - Upgrade to 1.12.2
*** If you have issues with performance due to low-memory - I'd suggest disabling JourneyMap in favor of Mapwriter2. (Under "Profile Options" on your launcher, unlock this pack, then toggle the buttons next to JourneyMap and Mapwriter) ***
+ Added 'Login Shield' & 'No More Recipe Conflict'
Updated all other mods to most recent versions.
v1.1.0 - The 'World Eater' update.
***If you have a world you are fond of, I suggest updating to a new instance with this update to keep your old world in-tact!!***
- REMOVED MODS: Mystical Agriculture, Lost Cities, OreExcavation, Natura/Mantle
+ Added "Steve's Carts Reborn"/RebornCore
NOTE: This update also introduces MineColonies' Barbarian Raiders that will attack your colony once you have 5 or more citizens! Prepare your Guards!
v1.0.3
-Added 'TombManyGraves2'
-Added 'ExNihiloCreatio' (Mostly for water collection, also tweaked some other things)
-Added 'Chisel', and 'Chisel & Bits' for more building options
-Added 'Vending Block' and 'EnderPay'
-Fixed: Skillet recipe added to Manual Grindstone; since crafting recipe conflicts with Iron Cutlass.
v1.0.2 "Oopsie Update #2"
Re-added Horsepower to the modlist.
v1.0.1
-Reconfigured wooden tools to be craftable

