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Colonial Engineers 3: MagiTech

Continuation of my integrated tech-tree modpacks to 1.16.4, now featuring Magic!

File Details

CE3-MagiTech-1.0.3.zip

  • R
  • Jan 15, 2021
  • 328.17 KB
  • 113
  • 1.16.4

File Name

CE3-MagiTech-1.0.3.zip

Supported Versions

  • 1.16.4

Colonial Engineers 3: MagiTech v1.0.3 - More minor fixes
UPDATED FORGE
^ forge-35.1.36
MODS [+ Added, ^ Updated, - Removed]
^ Assorted Storage [assortedstorage-1.16.4-2.1.8]
^ Bookshelf [Bookshelf-1.16.4-9.3.25]
^ Chisel & Bits [chiselsandbits-0.2.9-RELEASE]
^ Create [create-mc1.16.3_v0.3e]
^ Curios API [curios-forge-1.16.4-4.0.3.5]
^ Engineer's Decor [engineersdecor-1.16.4-1.1.6-b3]
^ FTB Chunks [ftb-chunks-1604.2.2.58]
^ Gauges and Switches [rsgauges-1.16.4-1.2.7-b2]
^ Mana and Artifice [mana-and-artifice-1.2.1.9]
^ MCDoom Mod [MCDoom-Mod-1.16.4-3.7.8]
^ MineColonies [minecolonies-0.13.566-ALPHA-universal]
^ TerraForged [TerraForged-1.16.4-0.2.0-BETA-8]
^ Titanium [titanium-1.16.4-3.2.5]
^ Transport [Transport-1.16.4-3.4.1]
CONFIGS
+ Slight quest changes - some hints/wording, some rewards
+ Added several mods entities to blacklist for CarryOn -- DELETE the [.minecraft/saves/{world}/serverconfigs/] folder for these changes to take effect. Entities were blacklisted mostly due to content loss on carry!
DATAPACKS & RESOURCEPACKS
! CE3:MagiTech [DP] v1.0.3
! Corrected typos in several recipes (yes, including the Superheated Steel Plate... again)
+ Recipes for Hunters Handgun specialty shot now more inline with pack tech-tree
+ Added 'E1M1' blocks 7-26 to recipe cycle
+ Gave Juap(Jump) Pad a recipe more in-line with it's functionality