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Colonial Engineers 3: MagiTech

Continuation of my integrated tech-tree modpacks to 1.16.4, now featuring Magic!

File Details

CE3-MagiTech_1.0.0.zip

  • R
  • Jan 5, 2021
  • 321.76 KB
  • 35
  • 1.16.4

File Name

CE3-MagiTech_1.0.0.zip

Supported Versions

  • 1.16.4

For more details on the full changes in the pack, see the enclosed Changelog.toml file.

Colonial Engineers 3: MagiTech v1.0.0 - Release time! :D
Please note -- The Official Server has extra train-packs installed. To join and play there you WILL NEED to get those train packs. For details on how to join, and for which trains we're using, join us on Discord (link in the pack description, and under the Issues tab at the top of the project page)
BUILT ON FORGE
^ forge-35.1.29
MODS [+ Added, ^ Updated, - Removed]
^ Assorted Storage [assortedstorage-1.16.4-2.1.3]
^ Corpse [corpse-1.16.4-1.0.5]
^ Create [create-mc1.16.3_v0.3c]
^ Just Enough Items (JEI) [jei-1.16.4-7.6.1.65]
^ Mana and Artifice [mana-and-artifice-1.2.1.6]
^ MineColonies [minecolonies-0.13.557-ALPHA-universal]
^ TerraForged [TerraForged-1.16.4-0.2.0-BETA-6]
DATAPACKS & RESOURCEPACKS
CE3:MagiTech [DP] v0.2.1
- Removed InvExpanders from Take-Out Bag as it's no longer a food item.
+ Added recipe for Ink Sac from <forge:dyes/black> + SlimeBall
! Corrected some Ore Milling recipes that were missing/incorrect
- Removed custom Flesh2Leather manaweave recipe as there is one native to {M&A}.
CE3:MagiTech [RP] v0.2.1
! Minor touch-ups to the custom Codex Entries for the pack. -- Noted output Yields for custom recipes that output multpile items.