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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-1.0.0.zip

  • R
  • Jan 14, 2020
  • 434.85 KB
  • 81
  • 1.14.4

File Name

Colonial Engineers 2-1.0.0.zip

Supported Versions

  • 1.14.4

Colonial Engineers 2 v1.0.0 - It's really ready already!!
ADDED MODS
+ Easy Elytra Takeoff by Serilum [easyelytrato_1.14-1.1]
UPDATED MODS
^ CC: Tweaked [cc-tweaked-1.14.4-1.86.2]
^ Corail Woodcutter [corail_woodcutter-1.1.1-1.14.4]
^ CraftTweaker [CraftTweaker-1.14.4-5.0.1.160]
^ Engineers Decor [engineersdecor-1.14.4-1.0.18-b3]
^ Engineers Tools [engineerstools-1.14.4-1.0.5]
^ Gauges & Switches [rsgauges-1.14.4-1.2.0-b2]
^ MineColonies [minecolonies-0.10.631-ALPHA-universal]
^ Simple World Timer [simpleworldtimer-1.14.4-1.1.2-beta]
^ Steve's Factory Manager [StevesFactoryManager-1.14.4-3.0.0-alpha25]
^ Ultimate Car Mod [car-1.14.4-2.0.30]
^ Uppers [Uppers-0.1.11]
^ Xaero's MiniMap [Xaeros_Minimap_1.19.6_Forge_1.14.4]
^ Xaero's World Map [XaerosWorldMap_1.5.4_Forge_1.14.4]
Notable recipe/config changes this update:
~ Fixed Gem drops loot-table for OreBags
~ Fixed dense_plate recipe outputs for Enderium/Signalum/Lumium & added cutting recipes for Platinum pieces
~ Removed Chaos Gems from use in custom recipes