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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

Cities, Colonists, and perhaps eventually Space.
The continuation to 1.14.4 of my 'Integrated Tech-tree' modpack.

Starting off you will have a blueprint pack from Silent Gear for getting started in making Tools that Last, along with a SpawnBag that when R-Clicked, should hold a few useful items for getting started. 

This pack will have No Quests or other road-map of how to play it, this is to allow the player to feel free to take whatever route they wish.  

Recipes have been heavily customized for this pack, mostly for TechTree integration, sometimes to make things easier/more accessible.  "JEI is your friend!"



Modlist can be viewed above on the Relations page, under Dependencies.


Please, DO NOT re-host this pack on other sites or platforms.

Yes, you may record/stream this pack.  If you let me know you are, then I'll do what I can to watch!

I have a Discord that is open for anyone playing my Modpacks/Servers.  It's the place to get questions about the pack answered quickly.

The Colonial Engineers 2 Team

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