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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-0.4.0.zip

  • R
  • Jan 6, 2020
  • 236.12 KB
  • 60
  • 1.14.4

File Name

Colonial Engineers 2-0.4.0.zip

Supported Versions

  • 1.14.4

Colonial Engineers 2 v0.4.0 - Into the past
ADDED MODS
+ Better Muffling by korti11 [Better Muffling-1.14.4-0.3.0-Beta]
+ Light Level Overlay Reloaded by oldjunyi [LLOverlayReloaded-1.2.4-mc1.14.4]
+ ToastControl by Shadows_of_Fire [ToastControl-1.14.4-2.2.0]
+ The Lost Cities by McJty [lostcities-1.14-2.0.26-alpha]
UPDATED MODS
^ Engineers Decor [engineersdecor-1.14.4-1.0.18-b2]
^ Engineers Tools [engineerstools-1.14.4-1.0.5-b2]
^ Enigmatic Legacy [EnigmaticLegacy-1.6.3]
^ Extended Caves [extcaves-1.5]
^ Just Enough Resources [JustEnoughResources-1.14.4-0.10.0.70]
^ MineColonies [minecolonies-0.10.607-ALPHA-universal]
^ Redstone Gates [gates-1.5.0]
^ Silent's Mechanisms [SilentMechanisms-1.14.4-0.6.11+44]
^ Structurize [structurize-0.10.203-ALPHA]
^ Xaero's MiniMap [Xaeros_Minimap_1.19.5_Forge_1.14.4]
^ Xaero's World Map [XaerosWorldMap_1.5.3_Forge_1.14.4]
Notable recipe/config changes this update:
~ [SD]Controllers, Controller Slaves & Trim given loot_tables, so they drop themselves properly when broken
~ [MG] Upgrades cost adjusted on a few things, and Battery Upgrades now progressive craft
~ [FfB] Market sales adjusted to work properly, prices subject to change in future updates
~ [UR] Reverted to Default recipes for Track Builders; tweaked recipes for Teleport Rails & High Speed rails
~ Toast Control set to only show transparent toasts for Advancements, on the left corner of the screen to avoid overlap w/minimap