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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-0.3.7.zip

  • R
  • Dec 30, 2019
  • 384.33 KB
  • 55
  • 1.14.4

File Name

Colonial Engineers 2-0.3.7.zip

Supported Versions

  • 1.14.4

Colonial Engineers 2 v0.3.7 - Properly functioning Economics!
REMOVED MODS
- EconomyInc
UPDATED MODS
^ Cooking for Blockheads [CookingForBlockheads_1.14.4-7.4.2]
^ Dungeon Crawl [DungeonCrawl-1.14.4-1.6.0]
^ Farming for Blockheads [FarmingForBlockheads_1.14.4-5.3.1]
^ Engineers Decor [engineersdecor-1.14.4-1.0.18-b1]
^ Gauges & Switches [rsgauges-1.14.4-1.2.0-b1]
^ Quark [Quark-r2.0-208]
^ Refined Storage [refinedstorage-1.7.3]
^ Silent's Mechanisms [SilentMechanisms-1.14.4-0.6.10+43]
Notable recipe/config changes this update:
~ Removed [RFT]Machine Base from recipe for [RFT]Machine Frame
~ Replaced Economy cash with custom Coin items used solely for purposes of buying/selling via [FfB]Market
   -*First Spawn* treasure bag now includes 5x '100Cr Coin' and a [FfB]Market
~ Finally adjusted recipes for [CC:T]Pocket Computers to be upgrade of normal ones. Kind of.