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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-0.3.6.zip

  • R
  • Dec 27, 2019
  • 375.96 KB
  • 85
  • 1.14.4

File Name

Colonial Engineers 2-0.3.6.zip

Supported Versions

  • 1.14.4

Colonial Engineers 2 v0.3.6 - Economic Power!
UPDATED FORGE
^ forge-28.1.109
ADDED MODS
+ [SBM] Wooden Shears by BuiltBroken [SBM-WoodenShears-1.14.4-1.0.0].
+ Cooking for Blockheads by BlayTheNinth [CookingForBlockheads_1.14.4-7.4.1]
+ Farming for Blockheads by BlayTheNinth [FarmingForBlockheads_1.14.4-5.2.3]
+ Mining Gadgets by Direwolf20 [mininggadgets-1.2.3]
+ MouseTweaks by YaLTeR [MouseTweaks-2.13-mc1.14.4]
+ The RC Mod by SkerpStream [TheRCMod-v4.0.1.0 1.14.4]
+ Torchmaster by xalcon [torchmaster-2.0.0-rc2]
UPDATED MODS
^ ALib [alib-1.14.4-8]
^ Alchemistry [alchemistry-1.14.4-8]
^ CC:Tweaked [cc-tweaked-1.14.4-1.86.0]
^ ChemLib [chemlib-1.14.4-15]
^ Corail Tombstone [tombstone-4.1.8-1.14.4]
^ Engineers Decor [engineersdecor-1.14.4-1.0.17-b3]
^ JEI [jei-1.14.4-6.0.0.27]
^ MineColonies [minecolonies-0.10.603-ALPHA-universal]
^ Quark [Quark-r2.0-206]
^ Silent Gear [SilentGear-1.14.4-1.4.6+72]
^ Ultimate Car Mod [car-1.14.4-2.0.23]
^ Xaero's MiniMap [Xaeros_Minimap_1.19.4_Forge_1.14.4]
Notable recipe/config changes this update:
~ Replaced [SM]Upgrade Case in [DS]1_to_2 & 2_to_3 recipes with {"tag": "forge:containers"}
~ Fixed campfire Torch recipes
~ [St]Cactus-wood items now craftable in [CW]Sawmills
~ Integrated items from newly added mods into the techtree
~ Added some trades to the [FfB]Market
!!! Temporarily added Plate/DensePlate/Gear/Rod crafting to the Sawmills so that the recipes are visible.