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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-0.3.4.zip

  • R
  • Dec 13, 2019
  • 238.42 KB
  • 94
  • 1.14.4

File Name

Colonial Engineers 2-0.3.4.zip

Supported Versions

  • 1.14.4

Colonial Engineers 2 v0.3.4 -
ADDED MODS
+ Dank Storage by tfarecnim [dankstorage-1.13a]
+ Performant by someaddon [performant-1.14.4-1.3]
UPDATED MODS
^ CraftTweaker [CraftTweaker-1.14.4-5.0.1.150]
^ Economy Inc. [EconomyInc-1.6.2MC1.14]
^ McJtyLib [mcjtylib-1.14-3.5.16-alpha]
^ MineColonies [minecolonies-0.10.588-ALPHA-universal]
^ Morpheus [Morpheus-1.14.4-4.2.44]
^ Quark [Quark-r2.0-201]
^ RFTools Base [rftoolsbase-1.14-0.0.12-alpha]
^ RFTools Builder [rftoolsbuilder-1.14-1.2.11-alpha]
^ RFTools Power [rftoolspower-1.14-1.2.12-alpha]
^ RFTools Utility [rftoolsutility-1.14-1.2.13-alpha]
^ Silent's Gems [SilentGems-1.14.4-3.4.7+80]
^ Tubes Reloaded [tubesreloaded-1.14.4-1.1.1c]
^ Xaero's MiniMap [Xaeros_Minimap_1.19.2_Forge_1.14.4]
Notable recipe/config changes this update:
~ Properly fixed Transport Chute recipes
~ Adjusted recipes for Dank Storage to integrate with existing progression [via CraftTweaker]
! Upgrading ONLY via Sneak-R-Click UpgradeItems onto placed Dank block [search @dank for recipes]