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Colonial Engineers 2

An 'Integrated' pack with featuring MineColonies, some "new in 1.14" Tech mods alongside some previously known, and a few mystical trinkets thrown in to keep things interesting.

File Details

Colonial Engineers 2-0.3.2.zip

  • R
  • Dec 8, 2019
  • 237.31 KB
  • 46
  • 1.14.4

File Name

Colonial Engineers 2-0.3.2.zip

Supported Versions

  • 1.14.4

CE2 v0.3.2
UPDATED FORGE
^ forge-28.1.104
REMOVED MODS
- No Hostiles Around Campfire
UPDATED MODS
^ Charm [Charm-1.14.4-1.4.3]
^ CoFH Core [cofh_core-1.14.4-0.2.0b]
^ CraqftTweaker [CraftTweaker-1.14.4-5.0.1.146]
^ Curios [CraftTweaker-1.14.4-5.0.1.146]
^ Ensorcellation [ensorcellation-1.14.4-0.2.0b]
^ Essentials [essentials-1.14.4-2.6.4]
^ JEI [jei-1.14.4-6.0.0.26]
^ McJtyLib [mcjtylib-1.14-3.5.15-alpha]
^ MineColonies [minecolonies-0.10.576-ALPHA-universa]
^ Quark [Quark-r2.0-200]
^ Redstone Gates [gates-1.4.0]
^ RFTools Utility [rftoolsutility-1.14-1.2.12-alpha]
^ Structurize [structurize-0.10.201-ALPHA]
^ Xaero's MiniMap [Xaeros_Minimap_1.19.1_Forge_1.14.4]
^ Xaero's World Map [XaerosWorldMap_1.5.2_Forge_1.14.4]
Notable recipe/config changes this update:
~ Adjusted material costs of Enriched Chaos Crystals [inverted Chaos/Quartz in recipe]
~ Convert Quartz blocks into Chaos Crystal Blocks using Enriched Chaos and End Crystal
+ Fixed Typo in Crusher recipe for <ferroustry:gold_logs> - process same as other metal logs now!
~ Dimensional Cells now have one crafting/upgrade path
~ Recipe for Simple Dimensional Cell output 2x
~ Power Core recipes (used in ALL Powercells) output 4x (up from 2x)
Awaiting 1.14.4 versions (or similar mods) for inclusion
? Advanced Rocketry
? Chisel
? Immersive Engineering
? Immersive Petroleum
? Alternating Flux
? StarGates
-?- Ability to change items "Display Name" via CraftTweaker, so that outputs from some changed recipes make a bit more sense!