Cogmation 3: The Revisit - 1.3.0
What's new
Changelog Version 1.3.0 "The Total Reboot Update":
For this update I overhauled things a bit. Mainly I removed several mods to address an issue with having to login in twice to get into the server I have as well as lighten up the pack a bit. A few friends of mine and I myself all felt these mods I removed were not fully necessary to achieve the overall feel I aimed for with Cogmation 3: The Revisit.
Changes:
* Tweaked Geolosys to make it more user friendly:
- added more info about a few samples that can spawn more than one ore and what those are when you stumble upon them.
- increased usable radius for prospector's pick.
- increased spawn frequency and size of most ore deposits.
* Removed uneeded CraftTweaker scripts.
* Tweaked Wireless Redstone CBE wireless component to work better with ProjectRed Logic Gates, Etc.
Removed Mod(s):
Animania
BloodMagic
Botania
Construct's Armory
CraftStudio
Deep Resonance
Heat & Climate Mod
MmmMmmMmmMmm
OpenPrinter
A few Project Red Modules (Fabrication, Mechanical and World)
Tinkers' Construct
Added Mod(s):
InfraRedstone
Updated Mods: Libraries & APIs (Dependencies):
Forestry Aroma1997 Core
Just Enough Items (JEI) RebornCore
Tech Reborn
Vehicle Mod
This mod has no additional files

