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Cobblemon Become a Monster

This is a modpack to cobblemon, where the players can play with a challange.

File Details

Cobblemon- Become a Monster.zip

  • R
  • Jan 22, 2026
  • 133.68 MB
  • 107
  • 1.21.1
  • Fabric

File Name

Cobblemon- Become A monster.zip

Supported Versions

  • 1.21.1

🛠 Changelog - Version 1.7.5 (Kanto Progress Update)

🐛 Bug Fixes & Economy Balancing

  • Fixed Gym Leader Rewards: Resolved a critical issue where the Cartographer Villager failed to spawn after defeating Brock due to server tick lag.

  • NPC Persistence: Implemented PersistenceRequired and NoAI tags on quest NPCs to prevent them from being despawned by server optimization tasks.

  • Bank Economy Overhaul: Expanded the bank.json configuration to include a wider variety of sellable items.

    • Added support for Cobblemon Relics (Gold, Silver, Copper).

    • Added Mineral Blocks (Diamond, Emerald, Gold, Iron) for improved player UX.

    • Added Netherite Ingots as a high-tier end-game currency source.

  • Fixed Bank Loading Errors: Corrected syntax errors and incorrect item IDs for nuggets and relics that caused console warnings during startup.

🚀 New Content & Mods

  • Added Chunkloaders: Integrated LoadMyChunks to allow players to keep automation and farms active while offline or exploring other regions.

  • Performance Optimization:

    • Lithium & ModernFix: Added/Updated to stabilize tick rates and reduce "Can't keep up" server warnings.

    • Entity Culling: Optimized client-side rendering for better FPS in areas with high entity density.

  • World & Structures:

    • Added Legendary Monuments and Repurposed Structures to enhance exploration outside of the main gym route.

    • Integrated Waystones for a lore-friendly fast travel system between major cities.