# Cobblemon Adventures
Catch, train, and battle your way across a world built for exploring — where Cobblemon's
creature-collecting meets Create's engineering, Create Aeronautics' airships, and Ars
Nouveau's spellcraft. This isn't a pack about picking one playstyle; it's about letting
them run into each other.
## Cobblemon at the core
The full creature-catching and battling loop is front and center, expanded with extra
species, progression systems, and quality-of-life tools that make the grind feel like
part of the adventure rather than a chore — think battle progression, an in-game economy,
navigation and catch-rate helpers, and more ways to find and raise your team.
## Build and automate with Create
Create's signature mechanical contraptions — cogs, belts, trains, and everything you can
build with them — are woven into the pack, with dedicated compatibility bridging Create's
machinery directly into your Cobblemon and Ars Nouveau progression.
## Take to the skies with Create Aeronautics
Design, build, and pilot your own airships. Aeronautics turns Create's kinetic engineering
skyward, so exploring the world (and finding what's out there to catch) doesn't have to
stay on the ground.
## Cast and craft with Ars Nouveau
Weave your own spells with Ars Nouveau's glyph system, summon familiars, and build out a
magical toolkit that stands alongside — and interacts with — Create's machines.
## Built for exploring
Extra structures, biome and loot variety, and guidebooks (via Patchouli) to help you learn
new systems as you go, so getting into any one of these mods never feels like starting
from zero.
Whether you're chasing down a new species, laying track for your next automated factory,
charting a course by airship, or scribing your next spell — Cobblemon Adventures gives you
a lot of reasons to keep exploring.