File Details
CobbledCreate-0.0.9.zip
- R
- Oct 2, 2022
- 411.19 KB
- 72
- 1.18.2
- Forge
File Name
CobbledCreate-0.0.9.zip
Supported Versions
- 1.18.2
Mods added
Create: Crystal Clear
Changes Made
- Dave’s Building Extended
Changed Textures of Barrier & Warning Blocks
Changed Recipes of Barrier & Warning Blocks
Made Log Piles and Palisade Waterloggable
- Farmer’s Delight
Additions
- The Cooking Pot now has its own Recipe Book!
- Opening the GUI will reveal the familiar green book button. Press it to see your current cooking recipes;
- Recipes are unlocked in the same fashion as vanilla: by having one of its ingredients, or cooking the recipe from memory once;
- Added optional "recipe_book_tab" field for cooking recipes, which lets the recipe specify which tab it goes into:
- Valid options are meals, drinks, misc. If not provided, the recipe's tab will be determined in-code;
- New foods:
- Salmon Roll, Cod Roll and Kelp Roll - A new way to enjoy your fishing spoils, if you're equipped with watery crops;
- A full Kelp Roll is quite awkward to eat, so it takes a while. But if you cut it on a Cutting Board, you get bite-sized snacks to eat quickly;
- Bone Broth - Spelunking? In a pinch? Bring a Cooking Pot with you, and you'll be able to make a decent broth out of bone and cave vegetation;
- Mushroom Rice - A nourishing counterpart to Mushroom Stew, and a good sink for your mushroom colony farms;
- Glow Berry Custard - This vibrant cave fruit goes well with cream! It's sure to make your stomach glow with joy, too;
- New blocks:
- Sandy Shrub - A short plant which invades the beach coast, alongside Wild Cabbage and Sea Beet!
- You can bone meal the shrub to make it spread across nearby sand;
- Rice Roll Medley - Display your knife skills with a selection of salmon, cod and kelp rolls!
- Unlike other feasts, this gives individual rolls instead of meals. No, you can't put them back after taking one, it's bad manners!;
- New tags:
- forge:dough: Used to add modded dough items to FD's recipes, and populated by Wheat Dough by default;
- forge:berries: Any kind of small berry. Currently used for Stuffed Pumpkin and Fruit Salad;
- farmersdelight:cabinets: This, together with cabinets/wooden, is used to classify cabinet items for searching, crafting and integration;
- Mushroom Colonies now generate in Mushroom Field biomes, at random growth stages;
Updates
- The Tomato crop has been redesigned:
- Its first four growth stages are a block called budding_tomatoes. The normal tomatoes block involves four fruiting stages;
- The single crop works like before, growing 8 stages until it can be plucked for tomatoes;
- Hanging rope above the crop will make it climb it up, growing two additional tomato-bearing vines;
- Some of the Wild Crops have received some visual upgrades, both in art and in world generation!
- Wild Carrots, being weeds, will strangle some grass out, creating small patches of Coarse Dirt;
- Wild Onions now scatter individual Alliums around them, making a more natural bush;
- Tomato Shrubs and Wild Potatoes now grow amidst a bush of local foliage;
- Wild Cabbage and Sea Beet now grow amidst a patch of Sandy Shrub, a new beach plant;
- You can now take servings from a Cooking Pot directly in a crafting grid, by placing the pot and a valid container on it;
- Rope can now be reeled back into your inventory from the top end by sneak-using with an empty hand on it;
- Updated a few recipes:
- Knives are now crafted in a vertical arrangement instead of diagonal. This was done to reduce recipe conflicts with other mods;
- Barbecue on a Stick can now be made from any cooked meat;
- Milk Buckets and Bottles now convert between each other at a 1:4 ratio;
- Glow Berries can substitute Sweet Berries on the Fruit Salad and Stuffed Pumpkin;
- Stuffed Pumpkin has a simpler, more sensible recipe;
- Safety Nets can be loosened back into 4 Rope;
- All cooking recipes have received a bump in their experience reward, since the old ratios were very pitiful;
- Mushroom Colonies have been buffed in some ways:
- They can now grow in any light level, and do so faster than normal;
- They can accept Bone Meal to advance growth stages;
- Skillet damage has been slightly buffed;
- Backstabbing damage multiplier has been nerfed to 1.4x, 1.6x and 1.8x;
- All kinds of valid tools can now be used by a Dispenser when facing a Cutting Board;
- Added Better Combat integration for the Skillet (mace preset);
Fixes
- Fix Wild Crops being able to generate on non-Overworld biomes under the right conditions (such as valid dirt blocks in the Nether or End);
- Fix Rope not emitting sounds when entities are climbing on it;
- Fix minor pixel inconsistency on all cross crop templates;
- Fix Grass Block not being unaffected_by_rich_soil, while non-bonemealable plants such as ferns/grasses were;
- Fix Cabinets using Barrel subtitles;
- Fix Rich Soil being tillable when the block above isn't air;
- Fix Nourishment not being strong enough to counter extreme exhaustion levels, such as Lv. 255 Hunger;
- The overlay now displays half-gilded shanks whenever the player is hurt, and can heal with hunger.
- Tinkers Construct
Tools
- Slime suit is no longer debuffed by overslime when not using overforced
- Firestarter modifier (and by extension, flint and brick) can now ignite candles
- Unarmed no longer damages the chestplate when attacking mobs
- Scythe now can break more plants in AOE. There may have been some that are missed, its a manually created list
- Fix blasting not scaling properly for partial levels
- Fix many single use armor modifiers showing a I in the tooltip
- Fix modifiers such as piercing preventing knockback against players
Oxidized metal materials
- Oxidized copper is a new variant of copper, crafted from pouring water on copper. Same stats and traits, but a nice green texture
- Raw iron is a new variant of iron, crafted from pouring water on iron, which does not rust it because of magic. Same stats as iron but a nice brown texture
- Raw iron and raw copper are both available as embellishments for plate armor with the same color schemes as the new material variants
Tables
- Allow repairing a tool using its head part in the tinker station/anvil. Repair kits will still be easier as they stack, but this might save you from wasting a head
- Allow recycling tool parts in the part builder to create other parts. For example, you can turn 4 small axe heads into a broad sword blade.
- Allow breaking down tools with no modifiers in the part builder. You can select which part to salvage, and there is a chance of salvaging a second part based on the tools remaining durability
Smeltery
- Allow using all of our fluid buckets in dispensers, works just like vanilla buckets
- Added a click sound when casting table slots swap (either on recipe output or on casting)
- Fix a crash in the alloyer UI when a side tank has a 0mb capacity
- Fix smeltery fuel sometimes showing too much fuel when a tank runs out of fuel
World
- Fix slime saplings not growing below Y=0
Resource packs
- Fix part generator command placing material variants in the wrong folder
Data packs
- Allow a datapack to remove a stat type by setting the type to null
- The tconstruct:stat_bonus modifier now allows specifying modifier_display to limit when the modifier shows in tooltips. Can be always (default) or never (hides from tooltips)
- Fix random materials not deserializing the max tier properly
Compatibility
- Update JEI support to make the mod compatible with JEI 10 (thanks @mezz !)
- Fix material variants not showing in casting recipes
- The severing and melting modifiers now show as a catalyst for the relevant tabs. Should help a lot with people learning about the melting modifier
- Reworked the tab UI code to be more compatible with mods that add custom UI elements (thanks @kirderf1 !)
- Cobalt ore is now in tags forge:ores_in_ground/netherrack and forge:ore_rates/singular
Internal
- Make the non-API base recipe provider crash when a mod other than tinkers uses it as it lead to addons dumping their recipes in our domain.
- It is non-API, and is literally 10 lines of code, half of which you need to change for your mod anyways. Just create your own.
- As a reminder to addons, if you are registering anythingnew under tconstruct, you are almost certainty doing something wrong. Register new stuff under your own mod ID. Extensions to existing stuff may go under our ID, if in doubt ask instead of making assumptions that break our mod.
- Improve compatibility with mods that add extra information to the attributes tooltip area
- Update pack format for the texture generator command to 1.18
Book and language
- Puny melting now ends with recipes for mighty smelting and the encyclopedia
- Revamped list of books in materials and you, now only shows at the end of the book and recommends to build some tools before reading more books. Also includes a tip that our books work on lecterns
- Added descriptions to recipes in materials and you
- Improve ability for books to create material sections. Instead of hardcoding the 4 tiers, tiers are set in JSON
- Fix smeltery controller recipe in mighty smelting still saying to use a heater
- Fix several encyclopedia values being out of date and some minor typos
Mods removed
FTB Backups 2 (server now uses built in backup)