What if you could live inside the world of Pokémon?
This is an early raw release of CobbleFolk containing the current mod selection only. Custom configuration, progression changes, recipes, balance adjustments and other pack-specific content are still in development and are not included yet.
What might you experience?
The standard we have all come to know and love is the profession/experience of a Pokémon Trainer. You're gifted a starter Pokémon, a couple of Poké balls, win some battles and then receive money to buy more Poké balls, healing items, train your Pokémon to battle gyms eventually challenge the champion rinse and repeat.
What this pack (and eventual server) aims to create is the experience of any other profession you might find in the Pokémon world.
A trainer goes to a Poké mart to buy Poké balls > who sells those balls? more importantly where does the mart get those Poké balls from? or any of its products for that matter.
My Vision
I want to create a pack that is a truly unique experience with multiple ways that the pack could be player.
Singleplayer experience:
Someone who has never played with any mods before should be able to enter any world and be able to learn how to play. To do this I will be using a quest book to guide players throughout the experience offering true freedom. This person should/could then be able to roleplay whatever profession they want to choose from just normal gameplay.
Want to handmake Poké balls? check out the recipes to do so. Want to buy Poké balls? go find a villager! Want to manufacture as many Poké balls as possible? ### INDUSTRIALISE
The final goal in single player would be to fill out all of the quests for every profession with Create mod automation being the main mechanical focus for its realism (I have considered expanding to ori tech as well but idk if that fits yet, we'll see).
Whilst writing this i literally just thought of making the quests themselves centre around a profession, things like: Pokémon Breeder: breeds competitive Pokémon, breeds for shinies Poké Ball Crafter: Self explanatory Poké Doctor: make all kinds of healing items Pokémon Professor: main goal is to complete the Pokédex, catch shinies etc and MANY more, these were just a few that came to my head immediately. That doesnt mean jobs need to only be cobblemon related though! plenty of food types for chefs, and plenty of furniture and building blocks to go around!
Multiplayer experience:
I think there are two kinds of ways that this pack could be played multiplayer. It could be played like a city simulator, someone could build their own regions and routes and structures where NPCs or even players occupy the gyms. Plots could be set out for players to build houses or shops in different towns etc. Or it could be played completely and fully kitchen sink within a closed community of people.
Legendaries , shiny hunting and the masterball:
I will be looking into ways to make it so that only one type of legendary can be summoned in a single player world this will be the default setting. In a multiplayer world though, this will need to be configured and decided by the server owner.
My plans for this feature on the official server would be the above. lets say a player summons Dialga. Dialga can only be summoned once in that entire world and never again unless Dialga gets released by that player. Which is also how shiny hunting can be done for legendaries.
Just like in the lore of the Pokémon world, the masterball will be a rare commodity. The only way to get a masterball would be through quests or server event rewards. It would not be craftable. Instead, the end goal ball will be the Ancient Origin Ball. This ball will be craftable, however, its catch rates will only be guaranteed for shiny pokemon. it will then work as a better ultra ball for anything not shiny. This ball won't be able to be automated. It must be hand crafted.
I think that covers the core premise decently.

