
Cliffs of Insanity II is the successor to my 1.18.2 modpack of the same name. It features a blend of magical and technological mods that ensure it will have something fun for everyone. It was initially created to create a common playground where my friends of varied interests can join and find something that strikes their fancy. It also features a hodgepodge of quality of life fixes, like MouseTweaks and InventoryEssentials, to make all aspects of your gameplay just a bit more convenient.
What can you do?
- Explore new dimensions and planets, some spooky and surreal, and some decidedly more urban - all with new challenges to surmount!
- Travel in style with your very own Stargate!
- Conquer the denizens of Minecraft with a sword? Sure! How about a gun? No problem! What if you prefer powerful magic? Yep, we've got that too.
- Build your dream home/base/fort/outpost with an assortment of furniture and architecture mods
World Gen Features:
- Dungeon Crawl - adds complex, multilayer dungeons to the world - best tackled with a team
- Valhesia Structures - enriches the world with unique structures and buildings beyond the basic Minecraft structures
- Terralith - Adds a beautiful variety of new biomes to the game based entirely on existing Minecraft blocks
- Biomes O Plenty - Adds beautiful new biomes to explore
- Moog's Suite of Structure Generation Mods
- Better Villages
Dimension Mods:
- The Undergarden
- The Twilight Forest
- The Aether
- Ad Astra
- Lost Cities
- RFTools (Do these really count, though...?)
Tech Mods:
- Immersive Engineering
- RFTools
- Thermal Expansion and related
- Tinker's Construct
- More coming soon!
- Just Stargates
- Create!
- Mekanism
Magic Mods:
- Botania
- Ars Nouveau
- Nature's Aura
- Iron's Spells and Spellbooks