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Cliffs of Insanity II

Cliffs of Insanity II is the successor to my 1.18.2 modpack of the same name. It features a blend of magical and technological mods that ensure it will have something fun for everyone. It was initially created to create a common playground where my friends of varied interests can join and find something that strikes their fancy. It also features a hodgepodge of quality of life fixes, like MouseTweaks and InventoryEssentials, to make all aspects of your gameplay just a bit more convenient.

 

What can you do?

  • Explore new dimensions and planets, some spooky and surreal, and some decidedly more urban - all with new challenges to surmount!
  • Travel in style with your very own Stargate!
  • Conquer the denizens of Minecraft with a sword? Sure! How about a gun? No problem! What if you prefer powerful magic? Yep, we've got that too.
  • Build your dream home/base/fort/outpost with an assortment of furniture and architecture mods


World Gen Features:

 

  • Dungeon Crawl - adds complex, multilayer dungeons to the world - best tackled with a team
  • Valhesia Structures - enriches the world with unique structures and buildings beyond the basic Minecraft structures
  • Terralith - Adds a beautiful variety of new biomes to the game based entirely on existing Minecraft blocks
  • Biomes O Plenty - Adds beautiful new biomes to explore
  • Moog's Suite of Structure Generation Mods
  • Better Villages

 

Dimension Mods:

  • The Undergarden
  • The Twilight Forest
  • The Aether
  • Ad Astra
  • Lost Cities
  • RFTools (Do these really count, though...?)

 

Tech Mods:

  • Immersive Engineering
  • RFTools
  • Thermal Expansion and related
  • Tinker's Construct
  • More coming soon!
  • Just Stargates
  • Create!
  • Mekanism

 

Magic Mods:

  • Botania
  • Ars Nouveau
  • Nature's Aura
  • Iron's Spells and Spellbooks