Zombie Survival
A tech-and-terror survival pack built around one question: will your base laugh, or will it scream?
Two pillars hold the whole thing up:
⚙️ Tech
Progress from sticks and dirt to full automation. Create-powered contraptions, Mekanism processing chains, Refined Storage logistics — build the machine that keeps the lights on when the sun goes down.
🧟 Horror
Zombies aren't just mobs here — they're a faction. Leaders coordinate reinforcements, infection spreads and mutates through the Disease mod's stim/cure loop, and YUNG's dungeons and caves give the AI somewhere worse to come from. Some nights are meant to be funny with friends. Some are meant to make you check the door twice.
Defend Your Base — Your Way
No single "correct" loadout. Wall up with vanilla gear, drop spike traps, run a TACZ arsenal, or go loud with cannons. The armory chapter and horde-kill quests exist to push you toward escalation, not one intended playstyle.
Custom Questline
A fully rebuilt FTBQuests progression, ten chapters, one connected path instead of scattered islands:
- First Night — basic survival
- Walls That Hold — defense fundamentals
- Turning the Crank — Create tier 1
- The Kitchen Table — Farmer's Delight
- Signal in the Dark — Refined Storage + Mekanism
- The Long Dark — main-path finale
- The Armory — TACZ weapon progression
- Weathering the Horde — horde-kill gauntlet
- Legacy Loadout — netherite + Artifacts endgame
- New Horizons — End, waystones, backpacks, trains, horses, and a capstone that loops back into chapter 9
Each chapter gates the next, custom loot tables reward the grind with items that actually exist in this pack, and a KubeJS/LootJS layer seeds rare progression items into vanilla loot pools instead of a shop.
Performance
Lithium, C2ME, EntityCulling, FerriteCore, and ModernFix are baked in so the horde can actually get big without your server folding.
Built for a group that wants a shared world where the tech nerds and the horror fans both have a reason to log in — and a base worth defending together.